For an interactive game effect driven by hinge angle, should the value from DeviceHingeContext generally be consumed directly, or is it expected that an app will apply its own interpolation/smoothing before using the value for animation?
Are there recommended practices for handling rapid direction reversals, very small angle changes, or transitions between partially-open and fully-open states without introducing visible jitter?
Topic:
UI Frameworks
SubTopic:
SwiftUI
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