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CloudKit with Unreal Engine
Hi everyone, Im trying to set up CloudKit for my Unreal Engine 5.4 project but seem to be hitting some roadblocks on how to set up the Record Types. From my understanding I need to set up a "file" record type with a "contents" asset field - but even with this it doesn't seem to work :( Any unreal engine devs with some experience on this who could help me out? Thanks!
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Sep ’25