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Comment on Maintain rotation sense while dragging
Ty very much, It works perfcet now, before I quearied the device's orientaion and get the yaw to see if I'm in front emisphere or back and make the drag vlaue negative while you are oriented to back, but at 90 degrees the drag vector remained the same and the value was not certain with the cross product is reliable and works fine. Ty again.
Topic: Spatial Computing SubTopic: General Tags:
Nov ’24
Comment on Eye level content - Reality View
Can you give me an example of usage please?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jan ’24
Comment on Eye level content - Reality View
Does this look ok in a RealityView? let provider = WorldTrackingProvider() var deviceAnchor = provider.queryDeviceAnchor(atTimestamp: CACurrentMediaTime()) var deviceYPos:Float = Float(deviceAnchor?.originFromAnchorTransform[3][2] ?? 0)
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jan ’24
Comment on Vision OS - OnHover event
Thank you!
Topic: Graphics & Games SubTopic: RealityKit Tags:
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May ’24
Comment on visionOS 2.0 magnify gesture problem
FB14249500
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Jul ’24
Comment on visionOS 2.0 magnify gesture problem
@Vision Pro Engineer
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Jul ’24
Comment on Loop Video
Ty very much!
Topic: Media Technologies SubTopic: Video Tags:
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Jul ’24
Comment on visionOS 2.0 magnify gesture problem
Hi @Vision Pro Engineer I managed to create another FB (14537108) with an app demo attached. I hope this will be helpful.
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Jul ’24
Comment on visionOS 2.0 magnify gesture problem
Hello @Vision Pro Engineer , do you have any news on this?
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Aug ’24
Comment on Reality Kit - Occlusion
You are a lifesaver man, ty very much!
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Aug ’24
Comment on Reality Kit - Occlusion
One small question, is it possible to make the object hidden by the occlusion to be non-interactable when occlusion is presented and interactable when occlusion hides?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Aug ’24
Comment on Palm Menu Button Issue
We have some UI over the palm and when I tap on the buttons they trigger that home button. I want to dismiss it for good so when I tap in the palm does not appear.
Topic: Spatial Computing SubTopic: General Tags:
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Sep ’24
Comment on Reality Kit, Get distance between floor and ceiling
This doesn't work work because the y for floor and ceiling anchors are 0. It only gives you an x and z but both of them are not de distance between ceiling and floor. Also, from what I know, floor is already at 0,0,0 so the only thing I need is the coordinates of ceiling in world system.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’24
Comment on Maintain rotation sense while dragging
Ty very much, It works perfcet now, before I quearied the device's orientaion and get the yaw to see if I'm in front emisphere or back and make the drag vlaue negative while you are oriented to back, but at 90 degrees the drag vector remained the same and the value was not certain with the cross product is reliable and works fine. Ty again.
Topic: Spatial Computing SubTopic: General Tags:
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Nov ’24
Comment on DeviceActivityMonitor - Callbacks not trigger
Hi, I've created a sample project and uploaded in feedback assitant feedback number is 16107437 . Could you confirm that you receive it @Engineer ?
Topic: App & System Services SubTopic: General Tags:
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Dec ’24
Comment on Volumetric Windwos anchores
I can't use Immersive Space, because I want my app to work together with Virtual Display. Is it possible to bring the virtual display in an immersive space?
Topic: Spatial Computing SubTopic: General Tags:
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Feb ’25