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Cant get XCODE to upload app.
I have made the build and the archive successfully, everything is ready and the UPLOAD icon to get it on Apples servers to be reviewed is not appearing. I only get the Build Products and the Archive options in the “Select Method of  Distribution” Compile>Success Archive>Success Upload Screen>Not giving upload option just “Build Products and the Archive” Any help its quite welcome!
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212
Jun ’22
Help with a single Hello world, already RTFM but quite lost...
Prelude: I looked some youtube channels and everything its wonders on their side, everything works on the first try, not even warnings.... now to the hard rash true... please HELP! Escenario: DevPC: Windows 10 with Unity: Unity 2021.3.2f1 iOS Compilation: Run in Xcode as Release, Development Build Checked, Target: iPhone Only Device SDK and Minimun iOS ver: 11.00 MAC Development machine: MacBook Air On Monterrey 12.3.1 with XCODE: 13.4 Indexing proccesing files takes its time but ran ok. XCode Adjustment: Signing and Capabilies according my account Recomended by default (General) DevInfo: Upgrade to iOS14 (BuildSettings) Debug to NO (BuildSettings) Release to Yes (BuildSettings) Supported plataform, changed from (iphones) to iOS XCodeRun: Simulator iPhone 13 mini selected XCode UnityFreameWork: Supported Platform ANY PLATFORM Results: 1- CANT even make the thing start, then adjust targets, then put them back, and I dont know how exactly I did or what I touched... , the simulators appear... I select one and: Game tries to boot, show splash screen, hangs for a bit and it goes back to simulator. At this point im just looking to A-Make it just work the same it does on Android, PC etc.... or Go the baby steps way... I mean, blank project, display and execute a HELLO WORLD susseccfully on iPhone simulator, and add code and gui from original one step at the time... the big issue is... All the steps you see i wrote... they are for both, the fix it or the start from ZERO (hello world) approach. In other words... I cant even make a hello world in iOS Simulator to work. Can anyone lay me a hand?
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297
May ’22
Making it to the iOS, Need to test on Simulator
Using Unity 2021.3.3f1.  It compiles for all and run (PC, MAC, Android, and iOS) But my main target is iOS Managed with no big issues to export and opening in XCODE but... Questions: 01- Dont have an phone I select Simulator and run, and it shows the Simulator with the icon, it launches and closes inmediatelly, the error says: Products/ReleaseForRunning-iphoneos/UnityFramework.framework/UnityFramework'  (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')),  02- I selected on the certificate etc the WIFI option since it will need to access internet, so simulator must get internet from the MAC right? 03-With NO phone, I need to be able to test it, and then for my customer he will just make the whole proccess again but on his AppleDeveloper account (im a hired guy), test it and uploaded to the store. How do I manage to run/change (ARM and X86_64) it on Simulator on the MacBook Air ? What do i need to touch? Maybe im RT(Wrong)FM 04-I can afford a second handed iPhone 11, but only after get paid for this job, so cant get a physical phone for now. 05-Is there Documentation or tuts from people cominf from unity? Cheers A3
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May ’22