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How to disable wide-angle for ARKit Face recognition?
So, we use ARFaceTrackingConfiguration and ARKit for a magic mirror like experience in our apps, augmenting users faces with digital content. On the iPad Pro 5gen customers are complaining that the camera image is too wide, I'm assuming that is because of the new wide-angle camera necessary for Apples center-stage Facetime calls? I have looked through Tracking and Visualizing Faces and the WWDC 2021 videos, but I must have missed any API's that allow us to disable the wide-angle feature on the new iPads programmatically?
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1.1k
Jul ’22
Opening a new terminal window or tab is extremely slow
Working with a M1 Macbook Air, macos 12.4. Anytime I open a new terminal window or just a new tab, it takes a really long time till I can type. I have commented out my entire ~/.zshrc and when run for i in $(seq 1 10); do /usr/bin/time $SHELL -i -c exit; done directly in an open terminal window it says it finished in 0.1s. So it must be something macos is doing before zsh is even starting. PS: In the activity monitor I can only see a spike in kernel_task cpu usage when opening a new terminal
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2.0k
Jun ’22
'ModuleNotFoundError: No module named '_usd'' when importing USD
So, I'm using some small python script that imports from pxr import Usd, Sdf, UsdGeom, Kind which used to work fine a few months ago. I got the USD tools from https://developer.apple.com/augmented-reality/tools/ and always had to run it in a Rosetta-Terminal (plus making sure the USD tools are in PATH and PYTHONPATH) but it worked. Now, whatever I do I always get   File "create_scene.py", line 2, in <module>     from pxr import Usd, Sdf, UsdGeom, Kind   File "/Applications/usdpython/USD/lib/python/pxr/Usd/__init__.py", line 24, in <module>     import _usd ModuleNotFoundError: No module named '_usd' Does anyone have any clues what this _usd is about?
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1.5k
Jan ’22
SwiftUI Preview fails with "RemoteHumanReadableError: Could not connect to agent"
I added a basic Hello World SwiftUI view to an existing UIKit project, yet I can not get the preview to work. Usual error is: MessageSendFailure: Message send failure for send render message to agent ================================== | RemoteHumanReadableError: Could not connect to agent | | Bootstrap timeout after 8.0s waiting for connection from 'Identity(pid: 30286, sceneIdentifier: Optional("XcodePreviews-30286-133-static"))' on service com.apple.dt.uv.agent-preview-service Neither this nor the generated report is very helpful. I also created a new Xcode project to see if the same View works in a new test project, which it does. If my project compiles without warnings and errors, but SwiftUI preview fails, what are the options I have left? (My deployment target is IOS14, my Xcode is the fresh Xcode 13.0)
1
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1.1k
Oct ’21
How to disable wide-angle for ARKit Face recognition?
So, we use ARFaceTrackingConfiguration and ARKit for a magic mirror like experience in our apps, augmenting users faces with digital content. On the iPad Pro 5gen customers are complaining that the camera image is too wide, I'm assuming that is because of the new wide-angle camera necessary for Apples center-stage Facetime calls? I have looked through Tracking and Visualizing Faces and the WWDC 2021 videos, but I must have missed any API's that allow us to disable the wide-angle feature on the new iPads programmatically?
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0
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1.1k
Activity
Jul ’22
Opening a new terminal window or tab is extremely slow
Working with a M1 Macbook Air, macos 12.4. Anytime I open a new terminal window or just a new tab, it takes a really long time till I can type. I have commented out my entire ~/.zshrc and when run for i in $(seq 1 10); do /usr/bin/time $SHELL -i -c exit; done directly in an open terminal window it says it finished in 0.1s. So it must be something macos is doing before zsh is even starting. PS: In the activity monitor I can only see a spike in kernel_task cpu usage when opening a new terminal
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1
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0
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2.0k
Activity
Jun ’22
'ModuleNotFoundError: No module named '_usd'' when importing USD
So, I'm using some small python script that imports from pxr import Usd, Sdf, UsdGeom, Kind which used to work fine a few months ago. I got the USD tools from https://developer.apple.com/augmented-reality/tools/ and always had to run it in a Rosetta-Terminal (plus making sure the USD tools are in PATH and PYTHONPATH) but it worked. Now, whatever I do I always get   File "create_scene.py", line 2, in <module>     from pxr import Usd, Sdf, UsdGeom, Kind   File "/Applications/usdpython/USD/lib/python/pxr/Usd/__init__.py", line 24, in <module>     import _usd ModuleNotFoundError: No module named '_usd' Does anyone have any clues what this _usd is about?
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1.5k
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Jan ’22
SwiftUI Preview fails with "RemoteHumanReadableError: Could not connect to agent"
I added a basic Hello World SwiftUI view to an existing UIKit project, yet I can not get the preview to work. Usual error is: MessageSendFailure: Message send failure for send render message to agent ================================== | RemoteHumanReadableError: Could not connect to agent | | Bootstrap timeout after 8.0s waiting for connection from 'Identity(pid: 30286, sceneIdentifier: Optional("XcodePreviews-30286-133-static"))' on service com.apple.dt.uv.agent-preview-service Neither this nor the generated report is very helpful. I also created a new Xcode project to see if the same View works in a new test project, which it does. If my project compiles without warnings and errors, but SwiftUI preview fails, what are the options I have left? (My deployment target is IOS14, my Xcode is the fresh Xcode 13.0)
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1
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0
Views
1.1k
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Oct ’21