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how to save rendering image with its original size?
language: swift i use the metal shaders to render an image which size is (4096, 2304). the mtkView.frame.size is (414.0, 233.0). i convert the drawable.texture to uiimage, and save it. but its size is (828, 466). how can i save image that its size is (4096, 2304) ? thanks for your help!
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Sep ’23
When using ARSCNFaceGeometry, the face topology will sometimes include the neck
I'm using ARSCNFaceGeometry, which adds a mask to the face, but sometimes the mask covers the neck. How can I solve this problem?
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Jan ’23