In the example below, VoiceOver (in both iOS 18 and 26) reads the text contained within the image after the .accessibilityLabel, introduced by a “beep.”
VoiceOver: Purple rounded square with the word 'Foo' in white letters. Image [beep] foo.
I’d like it to only read the accessibility label. As a developer focused on accessibility, I make sure every image already has an appropriate label, so having iOS read the image text is redundant.
Sample Code
import SwiftUI
struct ContentView: View {
var body: some View {
Image("TextInImage")
.resizable()
.scaledToFit()
.frame(width: 64, height: 64)
.accessibilityLabel("Purple rounded square with the word 'Foo' in white letters.")
}
}
Sample Image
Drop this image in to Assets.xcassets and confirm it's named TextInImage.
Selecting any option will automatically load the page
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[Also submitted as FB20756013]
A popoverTip does not display for toolbar menu buttons in iOS 26.1 (23B5073a). The same code displays tips correctly in iOS 18.6. The issue occurs both in the simulator and on a physical device.
Repro Steps
Build and run the Sample Code below on iOS 26.1.
Observe that the popoverTip does not display.
Repeat on iOS 18.6 to confirm expected behavior.
Expected
popoverTips should appear when attached to a toolbar menu button, as they do in iOS 18.6.
Actual
No tip is displayed on iOS 26.1.
System Info
macOS 15.7.1 (24G231)
Xcode 26.1 beta 3 (17B5045g)
iOS 26.1 (23B5073a)
Screenshot
Screenshot showing two simulators side by side—iOS 18.6 on the left (tip displayed) and iOS 26.1 on the right (no tip displayed).
Sample code
import SwiftUI
import TipKit
struct PopoverTip: Tip {
var title: Text {
Text("Menu Tip")
}
var message: Text? {
Text("This tip displays on iOS 18.6, but NOT on iOS 26.1.")
}
}
struct ContentView: View {
var tip = PopoverTip()
var body: some View {
NavigationStack {
Text("`popoverTip` doesn't display on iOS 26.1 but does in iOS 18.6")
.padding()
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Menu {
Button("Dismiss", role: .cancel) { }
Button("Do Nothing") { }
} label: {
Label("More", systemImage: "ellipsis")
}
.popoverTip(tip)
}
}
.navigationTitle("Popover Tip Issue")
.navigationBarTitleDisplayMode(.inline)
}
}
}
[Submitted as FB20950954]
Xcode Simulator causes crackling and distortion in audio playback across all apps (Apple Podcasts, Music, third-party).
REPRO STEPS
Open any audio app and start playback
Note the audio quality
Launch Xcode Simulator
After a few seconds, note audio quality again
Quit Xcode Simulator
Audio returns to normal
CURRENT
Audio has crackling and distortion while Simulator is running.
EXPECTED
Clean audio playback regardless of whether Simulator is running.
SYSTEM INFO
macOS 26.1 (25B78)
Xcode 26.1 (17B55)
Simulator 26.0 (1058)
[Submitted as FB21078443]
When using .matchedTransitionSource with .navigationTransition(.zoom), swiping back from the left edge to return from a detail view causes the source item to disappear once the transition finishes. It’s only a visual issue—the item is still there and can be tapped to open again.
This doesn’t happen when using the Back button; only the swipe-back gesture triggers it. Also, it only reproduces on a physical device, not in Simulator.
SYSTEM INFO
Xcode 26.1.1 (17B100)
macOS 26.1 (25B78)
iOS 26.1 (23B85)
iOS 26.2 (23C5044b)
REPRO STEPS
Run the code below on a physical device, tap an image, then swipe from the left edge to dismiss the detail view.
ACTUAL
The image zooms back to its origin, then disappears once the animation settles.
EXPECTED
The image card remains visible.
SCREENSHOTS
CODE
import SwiftUI
struct Item: Identifiable, Hashable {
let id = UUID()
let imageName: String
let title: String
}
struct ContentView: View {
@Namespace private var namespace
let items = [
Item(imageName: "SampleImage", title: "Sample Card 1"),
Item(imageName: "SampleImage2", title: "Sample Card 2")
]
var body: some View {
NavigationStack {
ScrollView {
VStack(spacing: 16) {
ForEach(items) { item in
NavigationLink(value: item) {
CardView(item: item)
.matchedTransitionSource(id: item.id, in: namespace)
}
.buttonStyle(.plain)
}
}
.padding()
}
.navigationTitle("Zoom Transition Issue")
.navigationSubtitle("Tap image, then swipe back from left edge")
.navigationDestination(for: Item.self) { item in
DetailView(item: item, namespace: namespace)
.navigationTransition(.zoom(sourceID: item.id, in: namespace))
}
}
}
}
struct CardView: View {
let item: Item
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .bottom) {
Image(item.imageName)
.resizable()
.scaledToFill()
.frame(width: geometry.size.width, height: geometry.size.height)
.clipped()
}
}
.frame(height: 200)
.clipShape(RoundedRectangle(cornerRadius: 16))
}
}
struct DetailView: View {
let item: Item
let namespace: Namespace.ID
var body: some View {
Image(item.imageName)
.resizable()
.scaledToFill()
.clipped()
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
[Submitted as FB18870294, but posting here for visibility.]
In iOS 26 beta 3 (23A5287g), implicit animations no longer work when conditionally showing or hiding rows in a Form.
Rows with Text or other views inside a Section appear and disappear abruptly, even when wrapped in withAnimation or using .animation() modifiers. This is a regression from iOS 18.5, where the row item animates in and out correctly with the same code.
Repro Steps
Create a new iOS App › SwiftUI project.
Replace its ContentView struct with the code below
Build and run on an iOS 18 device.
Tap the Show Middle Row toggle and note how the Middle Row animates.
Build and run on an iOS 26 beta 3 device.
Tap the Show Middle Row toggle.
Expected
Middle Row item should smoothly animate in and out as it does on iOS 18.
Actual
Middle Row item appears and disappears abruptly, without any animation.
Code
struct ContentView: View {
@State private var showingMiddleRow = false
var body: some View {
Form {
Section {
Toggle(
"Show **Middle Row**",
isOn: $showingMiddleRow.animation()
)
if showingMiddleRow {
Text("Middle Row")
}
Text("Last Row")
}
}
}
}
[Also submitted as FB19313064]
The .disabled() modifier doesn't visually disable buttons inside a ToolbarItem container on iOS 26.0 (23A5297i) devices. The button looks enabled, but tapping it doesn't trigger the action.
When deployment target is lowered to iOS 18 and deployed to an iOS 18 device, it works correctly. It still fails on an iOS 26 device, even with an iOS 18-targeted build.
This occurs in both the Simulator and on a physical device.
Screen Recording
Code
struct ContentView: View {
@State private var isButtonDisabled = false
private var osTitle: String {
let version = ProcessInfo.processInfo.operatingSystemVersion
return "iOS \(version.majorVersion)"
}
var body: some View {
NavigationStack {
VStack {
Button("Body Button") {
print("Body button tapped")
}
.buttonStyle(.borderedProminent)
.disabled(isButtonDisabled)
Toggle("Disable buttons", isOn: $isButtonDisabled)
Spacer()
}
.padding()
.navigationTitle("Device: \(osTitle)")
.navigationBarTitleDisplayMode(.large)
.toolbar {
ToolbarItem {
Button("Toolbar") {
print("Toolbar button tapped")
}
.buttonStyle(.borderedProminent)
.disabled(isButtonDisabled)
}
}
}
}
}
Before I waste time creating an Apple Developer Support ticket, I’m hoping an Apple DTS engineer can confirm if this is just log noise.
Here’s the code:
import SwiftUI
struct ContentView: View {
@State private var editMode: EditMode = .inactive
@State private var items = ["Item 1", "Item 2", "Item 3"]
var body: some View {
NavigationStack {
List {
ForEach(items, id: \.self) { item in
Text(item)
}
.onDelete { indexSet in
items.remove(atOffsets: indexSet)
}
}
.environment(\.editMode, $editMode)
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
EditButton()
.environment(\.editMode, $editMode)
}
}
}
}
}
#Preview {
ContentView()
}
When you run this code and tap Edit, you’ll initially get:
CoreSVG has logged an error. Set environment variabe [sic] "CORESVG_VERBOSE" to learn more.
After setting CORESVG_VERBOSE = YES, you’ll see:
CoreSVG: Error: NULL ref passed to getObjectCoreSVG: Error: NULL ref passed to getObject
This error only appears the first time Edit is tapped after a build and run. It won't happen again, even after force-quitting and reopening the app. The issue also only happens on iOS 18.0 and 18.1—I can’t reproduce it on iOS 17.5. Fortunately, it doesn’t seem to cause any negative side effects.
Is this just log noise?
Topic:
UI Frameworks
SubTopic:
SwiftUI