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Reply to Is SceneKit depricated ?
Thanks, that's correct, but you never know when it might be "hard deprecated". I've been working on a game for two years now as a solo developer, and I think it'll take at least one or two more years for me to finish. Switching to RealityKit would mean almost a complete rewrite for me, so I'm unsure whether I should proceed with rewriting the game in RealityKit—or maybe it would be better to switch to Unity instead.
Topic: Spatial Computing SubTopic: ARKit Tags:
Jun ’25
Reply to How to detect which entity was tapped?
Thanks for the answer. I forgot to mention one important detail. I discovered that targetedToAnyEntity() doesnt work in my case because I'm creating an instance of the PerspectiveCamera func createCamera() -> Entity { let camera = PerspectiveCamera() camera.name = "Camera" camera.look(at: [160, 80, 1], from: [160, 80, 200], relativeTo: nil) return camera } and in this case RealityKit disables automatic input routing, because now I'm responsible for defining how the world is rendered and interacted with. RealityView { content in content.add(createCamera()) However I need that camera :( Automatic input routing also stops to work if entity is to far from the default camera :(
Topic: Graphics & Games SubTopic: RealityKit Tags:
Aug ’25