To add some more information. I'm using AsyncUdpSocket. This is just for binding to a port and receiving UDP. I'm not broadcasting nor is this multicasting. The last time this stopped working was in iOS 11.4 I believe. With that particular incident it appeared to be a bug within the update since the next patch resolved the issue.
From reading I can see Apple has added in a Local Network Privacy. I don't believe this is the same however I did add the Privacy Local Network to the plist along with description to see. This however seemed to have no affect. Walking through the code it looks as if the UDPSocket is being bound without error however the on udpsocket is never being fired when receiving data. I have verified that data is being sent to the correct port in which it is bound.
Topic:
App & System Services
SubTopic:
Core OS
Tags: