Post

Replies

Boosts

Views

Activity

Apple Arcade Pitch: Cup Pong Galaxy — 100% Spatial Vision Pro Game
Hello Apple Arcade Team, My partner and I are indie developers building premium spatial games for Apple platforms. We’ve created Cup Pong Galaxy, a 100% spatial game written specifically for Apple Vision Pro and we’d love to have it considered for Apple Arcade. ***** At-a-glance ***** Title: Cup Pong Galaxy Platform: Designed from the ground up for Vision Pro (spatial gameplay) Status: Approved for distribution on the App Store (release on hold pending Arcade interest) TestFlight: https://testflight.apple.com/join/aCBcUUJb (fully functional build) Game Footage: https://www.youtube.com/watch?v=JGoJTfUwTdg https://www.youtube.com/watch?v=CPExWW94ZvQ https://www.youtube.com/watch?v=dJOKXVhRShA ***** Why it stands out for Apple Arcade ***** Original spatial mechanics: Natural throwing using custom hand gestures and a physics-accurate ping pong system built for Vision Pro. Innovative collision system: Each animated alien has per-body-part collision objects that follow the armature's animation, allowing ping pong balls to bounce realistically off arms, legs, and heads. Epic scale: 10 unique worlds with over 50 animated 3D alien characters, 150+ unique 3D obstacles, and 100 total levels. Boss fights: Defeat bosses by hitting specific body parts with ping pong balls in full 3D space — we haven’t seen this implemented elsewhere on the App Store. Cinematic world progression: Animated 3D level maps and victory scenes as players conquer worlds. ***** Business/fit ***** No ads or in-app purchases; prepared to align with Apple Arcade guidelines. Actively adding Game Center integration. We’ve started work on a second VisionOS game and would love to understand what makes a game a great fit for Arcade. We’d be grateful if you could review Cup Pong Galaxy and let us know if there’s interest or point us to the correct person/process for Apple Arcade submissions. Any feedback is welcome — it will help us improve our next VisionOS game as well. Thank you for your time and consideration.
0
1
595
Oct ’25
RealityKit Trace Metric Max/Range for VisionOS app
Hi Nathaniel, I spoke with you yesterday in the WWDC lab. Thanks for chatting with me! Is it possible to get a link to a doc that has some key metrics I'd find in a RealityKit trace so I know if that metric is exceeding limits and probably causing a problem? Right now, I just see numbers and have no idea if a metric is high or low :). This is specifically for a VisionOS app. Thanks, Bob
3
0
132
Jun ’25