Even when making a completely fresh Unity project, if I include ARKit and upload it to testflight, when I open it on my ipad it says 'Couldn't Load App'.
If I don't include testflight the app opens fine.
If I build the app directly to my ipad the app works fine.
It opens if I set ARKit to 'optional' but then the AR doesn't work.
I have included a camera and location usage description so it's not that.
Really not sure what's going on, any help would be massively appreciated!
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