Thanks a lot for your answer!
I have now been able to use the sceneDepth api and also to access the resulting CVPixelBuffer. However, I still cannot access the 3D-points. I also studied the first example again and basically what I would like to access are the 3D-points that are stored in the particlesBuffer. I just do not see how that buffer is filled in the example. Where/How does that happen?
Topic:
Graphics & Games
SubTopic:
General
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