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Apple Watch App not Displaying Back "<" Button
Hi, I'm currently developing an Apple Watch app with Swift and Storyboards. The main screen consists of three buttons going to three different view controllers. When I go to one view controller, it doesn't display the normal back "" button at the top-left corner, even though it works. I tried this with an older project, with a similar setup and it works as it should. I have no code to show because it works like it should. It seems to be with the storyboard. Anyone else have this problem? Thanks, Dan Uff The code is exactly the same in both projects, with
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1.2k
May ’21
TextEditor Problem, or me?
Hi, I'm trying to make a small text editor. Everything works except I need the background a different color. But the standard way to do it with 'ZStack' doesn't work? Any ideas? Thanks!   ZStack {         Color.green           .ignoresSafeArea()       NavigationView {      TextEditor(text: $text)       .background(Color.clear)       .navigationTitle("Notepad Test!")     }     } }
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1.5k
May ’21
Math Problem, entering an answer
Okay, I give up. I am making a Flash card game where the app will randomize two numbers, then the user would enter the answer. The app will then tell the user if he/she is correct. But I cannot seem to figure out how to get it to add two numbers and check if the user's correct or not. Any help is greatly appreciated! Here's the code: import UIKit import AVFoundation import Foundation class YouSolveIt: UIViewController {      @IBOutlet var topProblem: UILabel!   @IBOutlet var botProblem: UILabel!   @IBOutlet var youAnswer: UITextField!   @IBOutlet var actualCard: UIImageView!      let speakit = AVSpeechSynthesizer()      var problem1 = Int(0)   var problem2 = Int(0)   var answer = 0      var ranA = 0   var ranB = 0     override func viewDidLoad() {         super.viewDidLoad()       // Load Flash Card image:       actualCard.image = UIImage(named: "FlashCard")              solveitproblem()   }      func solveitproblem()   {          let ranA = Int(arc4random_uniform(UInt32(9)))     let ranB = Int(arc4random_uniform(UInt32(9)))          topProblem.text = String(ranA)     botProblem.text = String(ranB)     youAnswer.text = String(answer)          let speakProblem = AVSpeechUtterance(string: "What is \(topProblem.text! + ", plus ," + botProblem.text!)")      speakit.speak(speakProblem)   }      @IBAction func btncheckAnswer(_ sender: Any)   {          if (ranA) + (ranB) == answer     {            correctAnswer()          }          else {              wrongAnswer()     }           }      func correctAnswer()   {     let right = [1,2,3,4,5]          let randomIndex = Int(arc4random_uniform(UInt32(right.count)))          switch(randomIndex)     {       case 1:         let speakRight = AVSpeechUtterance(string: "That is correct")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 2:         let speakRight = AVSpeechUtterance(string: "You're right!")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 3:         let speakRight = AVSpeechUtterance(string: "Correct!  Let's try.")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 4:         let speakRight = AVSpeechUtterance(string: "You are right!  Next Try.")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                case 5:         let speakRight = AVSpeechUtterance(string: "Great answer!")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()                default:         let speakRight = AVSpeechUtterance(string: "Very good!")         speakit.speak(speakRight)         youAnswer.text = ""         solveitproblem()     }   }      func wrongAnswer()   {     let wrong = [1,2,3,4,5]          let randomIndex = Int(arc4random_uniform(UInt32(wrong.count)))          switch(randomIndex)     {       case 1:         let speakRight = AVSpeechUtterance(string: "That is wrong")         speakit.speak(speakRight)                case 2:         let speakRight = AVSpeechUtterance(string: "You're wrong, please try again.")         speakit.speak(speakRight)                case 3:         let speakRight = AVSpeechUtterance(string: "No, that's not it.  Please try again.")         speakit.speak(speakRight)                case 4:         let speakRight = AVSpeechUtterance(string: "No")         speakit.speak(speakRight)                default:         let speakRight = AVSpeechUtterance(string: "I'm sorry, no.  Please try again.")         speakit.speak(speakRight)   } } }
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602
Apr ’21
Looking for opinions - Math Tables in a List
Hi, I am looking for opinions on the best way to handle a problem I'm having. My client wants his app to show a list of math tables, such as 1+1 = 2, 2+2 = 4, and so on. I have a list view with said tables in an array, which I manually have to input in. He wants the list to go from 1 to 20. I'd assume that I would need some sort of for....next loop, but how would I show that in a list? Thanks for any help you can give. This is what I have so far: import SwiftUI import UIKit struct ATables: View {      var tables = ["Temporary","1 + 1 = 2","2 + 2 = 4"]        var body: some View {                NavigationView {               List {                  ForEach(self.tables, id: \.self) { show in                      HStack {           Image(systemName: "arrow.right")             .resizable()             .frame(width: 30, height: 20, alignment: /*@START_MENU_TOKEN@*/.center/*@END_MENU_TOKEN@*/)           Text(show)             .font(.custom("Chalkboard", size: 50))           }         }       }.navigationBarTitle(Text("Addition Tables (1 - 20)"))           .navigationBarTitleDisplayMode(.inline)     } } struct ATables_Previews: PreviewProvider {     static var previews: some View {         ATables()     } } }
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535
Mar ’21
Toolbar button not showing in Canvas
Hi, I have a toolbar and a share button on the left side. The button isn't showing up on the canvas, but does show when the app is run in the simulator or a device. Is this normal behavior or a bug? This is a test button so please forgive the print statement. Here's the code:         {           ToolbarItem(placement: .bottomBar)           {             Button(action: {               print ("Button Pressed!")             }               ){                              Image(systemName: "square.and.arrow.up")             }             }         }
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1.9k
Feb ’21