Post

Replies

Boosts

Views

Activity

Reply to Monterey 12.6.4 broke metal sphereWithExtent and cylinderWithExtent
I think I found the problem. This works except on 12.6.4 let mdlVertexDescriptor = MDLVertexDescriptor() mdlVertexDescriptor.vertexAttributes[0].name = MDLVertexAttributePosition mdlVertexDescriptor.vertexAttributes[0].format = .float3 mdlVertexDescriptor.vertexAttributes[0].offset = 0 mdlVertexDescriptor.vertexAttributes[0].bufferIndex = 0 mdlVertexDescriptor.vertexAttributes[1].name = MDLVertexAttributeNormal mdlVertexDescriptor.vertexAttributes[1].format = .float3 mdlVertexDescriptor.vertexAttributes[1].offset = 12 mdlVertexDescriptor.vertexAttributes[1].bufferIndex = 0 mdlVertexDescriptor.bufferLayouts[0].stride = 24 vertexDescriptor = MTKMetalVertexDescriptorFromModelIO(mdlVertexDescriptor)! This works everywhere let mdlVertexDescriptor = MDLVertexDescriptor() mdlVertexDescriptor.vertexAttributes[0].name = MDLVertexAttributePosition mdlVertexDescriptor.vertexAttributes[0].format = .float3 mdlVertexDescriptor.vertexAttributes[0].offset = 0 mdlVertexDescriptor.vertexAttributes[0].bufferIndex = 0 mdlVertexDescriptor.vertexAttributes[1].name = MDLVertexAttributeNormal mdlVertexDescriptor.vertexAttributes[1].format = .float3 mdlVertexDescriptor.vertexAttributes[1].offset = 16 mdlVertexDescriptor.vertexAttributes[1].bufferIndex = 0 mdlVertexDescriptor.bufferLayouts[0].stride = 32 vertexDescriptor = MTKMetalVertexDescriptorFromModelIO(mdlVertexDescriptor)! Seems related to: https://forums.kodeco.com/t/chapter-5-starter-project-stride-number-when-setting-normals/60781/8
Topic: Graphics & Games SubTopic: General Tags:
Apr ’23