I have a DLP-Link 3D projector which I'd like to make use of by means of a hand-made player.
So far in my project: A class MovieView : NSView within a NSWindow, with stub drawing codes.
I know that, if I place drawing codes in the func draw(...) function, then NSGraphicsContext.current will be set up for me to use. But I'm drawing from a high-priority thread (the DisplayLink), so I obviously have to set it up myself.
How should I do that in Swift?
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I've completed a simple app that plays 3D video. Now, I'm trying to make it open files from the menu, as well as using the Cmd-O keyboard shortcut.
But the "Open" menu item in the "File" menu is gray - I don't know exactly what this means, but it seems that the current form of the app doesn't support openning files.
I've had a func application(_ application: NSApplication, openFile filename: String) -> Bool function in my app delegate, I've had a CFBundleDocumentTypes with an entry of the MIME type of "video/mp4".
What am I doing wrong?
I've cross posted this at https://stackoverflow.com/q/79647300/6230282
Basically, I use command line and emacs app to develop on daily basis, but all of a sudden, LLDB is invoking Xcode to display source code for me, instead of printing them in command line.
How do I switch back? Or alternatively, can I set a custom editor for LLDB?
(lldb) version
lldb-1700.0.9.502
Apple Swift version 6.1.2 (swiftlang-6.1.2.1.2 clang-1700.0.13.5)
About Xcode: Version 16.4 (16F6)