I stand corrected about the left camera being the right one from the user's perspective. That conclusion was made because you said the extrinsics are in a coordinate system in which the x axis goes towards the user's right, and the extrinsics seem to have a translation with an x component of about 2.5 cm, which would mean that the camera is to the right.
After testing putting my finger on the actual physical cameras, I saw that it is indeed the left camera. So naturally I asked myself what I am doing wrong when interpreting the extrinsics?
Well it turns out: the extrinsics do not define the transformation from the device anchor to the camera, but from the camera to the device anchor. I had to invert the matrix, everything works now.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: