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Reply to Sandbox allows or denies user-selected files to be saved
Thanks for your reply. So, there is no way, in a sandboxed app, to perform an extension check? It's a pity as it denies to the app the right to prevent a user typo. In this case, no other compatible application will be able to open the file directly, unless the user corrects itself the extension in the Finder… What I don't understand it that this code works in one of my classes… So why are the Sandbox rules considered as violated in a class, and not in another class using the same code?
Topic: Code Signing SubTopic: General Tags:
Apr ’21
Reply to Mac Appstore upload: error, as Help bundle info.plist features an unexpected CFBundleExecutable key
Problem seems to be solved. After hours of looking after the project files, I tried to upload my application to the Appstore directly: • My first and numerous tries were made like this in Organizer: Distribute App -> Custom -> App Store Connect all these tries had the problem • I managed today another way: Distribute App -> TestFlight & App Store This route succeeded at first try and my build is now available in App Store Connect… A bug in Xcode 15?
Apr ’24
Reply to Xcode 26 CompileMetalFile failed
I also have the same problem on a MacStudio M1Max (and not on a MBP M1Max) after upgrading to Xcode 26.1.1: no MetalToolchain accessible from this application. Running on Tahoe 26.1 Running today xcodebuild -downloadComponent metalToolchain gives: `Beginning asset download... Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/68d8db6212b48d387d071ff7b905df796658e713.asset/AssetData/Restore/022-20369-066.dmg Done downloading: Metal Toolchain 17B54.` Then when I run "xcrun metal --version", I got an error message: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Last when I run: "xcodebuild -showComponent metalToolchain", I got: 2025-12-12 18:34:14.045 xcodebuild[27394:1591467] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.2.54.0.BttmuJ” couldn’t be opened because you don’t have permission to view it. 2025-12-12 18:34:14.339 xcodebuild[27394:1591469] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.2.54.0.BttmuJ” couldn’t be opened because you don’t have permission to view it. 2025-12-12 18:34:14.341 xcodebuild[27394:1591468] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.2.54.0.BttmuJ” couldn’t be opened because you don’t have permission to view it. Asset Path: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/68d8db6212b48d387d071ff7b905df796658e713.asset/AssetData Build Version: 17B54 Status: installed Toolchain Search Path: /private/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.2.54.0.BttmuJ
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Reply to Metal toolchain compilation error after migration to MacOS 26 and XCode 26.1
Thanks. Couldn't succeed after many tries of downloading and install (errors about permissions to read or execute...). I succeeded following the "protocol" described here: https://medium.com/@sergey-pekar/how-to-fix-annoying-xcode-26-not-building-swiftui-previews-error-cannot-execute-tool-metal-due-49564e20357c What I don"t understand is that on my M1Max MBP, Metal was already OK without any setting, and I could compile my project once XCode 26 was downloaded and installed
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