I have a row of NSButtons inside an NSBox that is embedded into a Container View.
What constraints do I implement so my row won't be clipped by the parent Container?
The items on Storyboard versus how the buttons are clipped when running the program:
https://im gur.com/NubUa4G
https://im gur.com/eo5b89u
The following is a standard configuration for a button - I would like same widths and heights and xy location, they can dynamically move as long as they maintain a square shape upon resize.
https:// i.imgur.com/T3NDjlI.png
Note: this is on MacOS, not iOS (so AppKit instead of UIKit)
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I would like to send a MIDISysex using the CoreMIDI API. I do not know how to fill out the last two data types in the struct, prompting errors in Xcode.
The struct:
struct MIDISysexSendRequest{
MIDIEndpointRef destination;
const Byte * data;
UInt32 bytesToSend;
Boolean complete;
Byte reserved[3];
MIDICompletionProc completionProc;
void * completionRefCon;};
Both the completionProc and the completionRefCon have to be initialized to something. Does anybody know what?
As an example,
var completionProc = MIDICompletionProc()
brings the error: Non-nominal type 'MIDICompletionProc' does not support explicit initialization.
EDIT: the MIDICompletionProc can be filled by defining a function, e.g.
func MIDICompletionProc(request: UnsafeMutablePointerMIDISysexSendRequest) - Void { }
Which leaves how to initialize the completionRefCon.
The only transition I know so far is a segue - which makes another View Controller window pop up.
However, I'd like for a new scene to load within the same View Controller/UI frame upon the click of a button.
How can this be done for MacOS?