Post

Replies

Boosts

Views

Activity

Reply to How To Change Animation Speed while it is running in RealityView
Hi ostoura, have you considered to use the AnimationPlaybackController returned by the playAnimation method? Store the playbackController when initially play the animation @State private var playbackController: AnimationPlaybackController? Modify your playThis() to: func playThis() { guard let animationResource = manPlayer.availableAnimations.first else { return } playbackController = manPlayer.playAnimation(animationResource.repeat(duration: .infinity), transitionDuration: 0.25, startsPaused: false) //infinity looping, smooth transition, animation starts immediately playbackController?.speed = speed } Adjust speed functions func increaseSpeed() { speed += 0.1 playbackController?.speed = speed } func decreaseSpeed() { speed = max(0.1, speed - 0.1) // prevent negative or zero speed playbackController?.speed = speed } Now you should be able to adjust the animation speed while it is running I hope this helps Flip
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Mar ’25