I've had better luck exporting from Blender to USD or USDC and then loading that into Xcode. AFAIK, there is no blendshape support in RealityKit, You may want to try something joint based.
https://developer.apple.com/documentation/realitykit/validating-usd-files?changes=_3 < feature support comparison
Good news - RealityKit has advanced spatial audio support (and support for embedded audio. Good luck!
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: