Just to add one thing.
It is really tough to debug this, because every time I try to use the Metal Debugger to capture the frame state my app crashes and I get the following message:
[GPUDebug] Null texture access executing kernel function "ColorCorrection" encoder: "Keyframing.SurfaceWarpFuser.InverseWarpKeyframe", dispatch: 2
Message from debugger: Terminated due to signal 9
Topic:
Graphics & Games
SubTopic:
General
Tags: