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memory race on deep looper
Below is some simple code that does nothing, saves nothing. Yet the memory usage keeps rising. Am I missing something or is this a bug? The code requires 6 core CPU minimum. ContentView.swift import SwiftUI import Combine struct ContentView: View { @EnvironmentObject var loopClass:LoopClass var body: some View { ProgressView(value: Float(loopClass.loop_count), total: Float(loopClass.max_loops) ).progressViewStyle(.circular).padding() Button("Run looper", action: { loopClass.loopFunc() } ) } } LoopClass.swift import Combine class LoopClass: ObservableObject { @Published var loop_count = 0 @Published var max_loops = 0 func loopFunc () { let loopSet = [ 1, 3, 5, 7, 11, 13 ] max_loops = Int(pow(Double(loopSet.count), 13.0)) print("max_loops = \(max_loops)") for loop13 in loopSet { DispatchQueue.global().async { for loop12 in loopSet { for loop11 in loopSet { for loop10 in loopSet { for loop9 in loopSet { for loop8 in loopSet { for loop17 in loopSet { for loop16 in loopSet { for loop5 in loopSet { for loop4 in loopSet { for loop3 in loopSet { for loop2 in loopSet { for loop1 in loopSet { DispatchQueue.main.async{ self.loop_count += 1 } } }}}}}}}}}}} } // DQ } // for loop13 } }
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0
963
Jul ’23
JSONEncoder has changed
Prior to Sonoma 14.0 and Xcode 15.0.1 my custom class was encoded in a consistent pattern that I exploited to append the file many thousands of times. Now, the encodings are of a seemingly random pattern that cannot be exploited to append. This may be a result of efforts to make the encoding more efficient or virtually any other reason. My questions are: how do I revert to the previous JSONEncoder while using current OS & Xcode versions?, i.e, what files and in what locations do I restore? is it likely to be sustainable if I did so? It has been previously noted that atomic files are not "append able" which is why I used JSON in the first place. Any info or suggestion is appreciated. Thank you.
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832
Nov ’23
simple? filename sort
given [URL.lastPathComponent] how do I sort as Finder sorts in macOS? Example: urlPaths = contentsOfDirectory(at: ... e.g., ["1H", "10Ne", "11Na"] urlPaths.sort(by: { $0 < $1 } //Apple Swift version 5.9 print(urlPaths) // 10Ne 11Na 1H whereas Finder filename sort gives // 1H 10Ne 11 Na and is beautiful. I have always taken this sort for granted and am now buggered to duplicate it.
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590
Feb ’24
EnvironmentObject as progressValue in ProgressView()
The model increments through a range of dates converted to Double and scaled, ranging from 0 to 1.0 I wish to show a determinate progress bar. As I understand it, the ProgressView() must be declared in the ContentView and its progress var must be declared as a @State var The ContentView declares the model vars as @EnvironmentObjects If I declare: @State private var = model.progressValue I get the error:"Cannot use instance member 'model' within property initializer; property initializers run before 'self' is available" btw the model class declares: @Published var progressValue : Double The model func (to increment through dates) is launched by a button in the ContentView. idk how to get the incremented progressValue from the model to the ContentView State var.
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1.2k
Jun ’22
you don't have permission to view it
there are other unresolved posts on this issue but maybe mine is solvable. I copied the files I contributed from a working project to a new project using the finder (drag and drop). So I did not copy entitlements. Xcode automatically added the files to the project just fine. My app uses data on a removable drive, or used to, because I now get the error above. At one point I copied the product app to the desktop hoping to get the permissions alert window, but it never came. Oddly, in System Settings/Privacy & Security/Files & Folders my "new" app is listed with "Removable Volumes" slider = on. The file permissions (unix-like) on that drive haven't changed between projects and allow everyone to read. How can I fix this?
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488
Dec ’24
SceneKits future
I have developed an app using SceneKit since Swift came out. Now SwiftUI is out and uses structs rather than classes. SceneKit is a cascade of classes. As a newbie, I am concerned that my code might be obsolete through depreciations soon after publication and I'd rather get ahead of the issues now. So, is SceneKit long-term viable? My first attempts at converting my custom classes to structs seems impossible without Apple leading the way. If I understand correctly, I can make a struct whose only member is an instance of a class, but the benefits of the struct, e.g., minimal memory, processing time, etc., are lost.
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8.0k
Sep ’21
App does not use my permissions to create dir
I've written an Switft/macOS App that creates directories deep within its own hierarchy. (no problem). Porting to SwiftUI means these directories and files should go(default) to ~/Documents. Since my Documents dir is (chmod -r 700) the ported app cannot write due to permissions. Which begs he question: what ID does the running app use? I found: https://developer.apple.com/forums/thread/82503?answerId=249036022#249036022 and it did change Xcode's : kMDItemFSOwnerGroupID                   = 20 kMDItemFSOwnerUserID                    = 502 but it still does not write as though it has my permissions. Aside from changing my ~/Documents dir permissions, how do I make my App (build/run within Xcode) as me so it can write?
5
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1.9k
Feb ’21
Delegation in Swift
This is the second issue in my post "ProgressBar with DispatchQueue", delegation. I have used delegates with menu items but not program vars. In the previous post my ViewController has a progress bar but I would like the progress.DoubleValue var to be updated in a remote function, i.e., a function not declared within the ViewController class. (If I moved the function into the ViewController it would double in size.) How do I create and implement such a delegate? Please give example code. Thanks.
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1.2k
Jun ’22
format printed SIMD3's
I print a lot of SIMD3 vectors to the debugger area in Xcode. Some vector-elements have prefixed signs and some values are longer than others. I would like the printed vectors to align as they did in my old days of Fortran. The SIMD3 members are scalars which can't be cast as Double ( I know how to format output for Double) or even as NSNumber. Something akin to a NumberFormatter for vectors would be the objective, but I don't see how to do it. Scalars are wierd and (helpful) documentation sparse.
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824
Jan ’22
Is Core Data the right tool?
My app generates piecemeal near terabyte data distributed over one hundred files. Due to RAM and internal HD limitations I must store to an external HD in piecemeal fashion. That is to say, append fresh records directly to an existing file without reading-in the whole file, appending, and writing it out again. Ultimately (when data generation ceases) I will check each file to ensure uniqueness of member data structures. Is Core Data the tool I should use? If not, how do I append directly to disk-files without first reading it in?
5
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1.3k
May ’22
Using LAPACK in macOS 13.3
My app complied when “Minimum Deployments” was 12.x but with 13.3 I get the alert: " 'dsyev_' was deprecated in macOS 13.3: The CLAPACK interface is deprecated. Please compile with -DACCELERATE_NEW_LAPACK to access the new lapack headers." Where do I enter this compiler flag? I am using XCode 14.3 Ventura 13.3.1 on an Intel macMini Build Phases:Link Binary With Libraries (3 items) libf77lapack.tbd libclapack.tbd liblapack.tbd each of which is provided by Apple. I have rooted around in “Build Settings”, “ Build Phases”, and “Build Rules” but can’t see where to put the compiler flag. Thanks
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1
2.1k
Aug ’23
Integrate Metal/ObjC Tutorial into SwiftUI
I have modified Apple's Tutorial "CPU-GPU-Synchronization.xcodeproj" to suit my needs but cannot see how to launch it, e.g., as a sheet, from a Button inside a SwiftUI App. I found this: "developer.apple.com/forums/thread/119112" which establishes the Coordinater wrapper, device and CommandQueue, etc., but how do I "replace?" those already established in ObjC code? For example, ObjC does not recognize SwiftUI struct's and I can't @objc preface a SwiftUI struct as I can a SwiftUI class(ref. the above thread). Alternatively, is this the best venue to ask Apple to update/integrate their tutorials? Thanks.
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2.2k
Apr ’21