Hello,
Our app is going to be used in an industrial setting where users will connect to many devices a day via Bluetooth to complete an installation process. They will only connect to one device at a time, so connection limit isn't an issue.
What we're wondering about is the limit on number of pairings (found in Settings > Bluetooth > MY DEVICES). This is important because pairings can't be removed programatically. I seem to remember reading somewhere the limit was ~30 devices, but I can't find that document anymore. Does anyone know if this limit is correct, or where I could find a document regarding this?
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Hello, I've got a "other swift flag" set up for one of my schemes. It works when I build locally, but not when I try building using Xcode Cloud.
My Other Swift Flags is set up like this:
My code looks something like this:
class Config {
#if LIMITED
static let configProperty = 1
#endif
}
However, Xcode Cloud says Config has no member 'configProperty', when I build my 'Limited' scheme.
We've been working on a SwiftUI app that randomly crashes with an exception. When navigating from one view to another, a rare exception is thrown, maybe every 1 / 200 times or so:
<SwiftUI.UIKitNavigationController: 0x109888400> is pushing the same view controller instance (<_TtGC7SwiftUI32NavigationStackHostingControllerVS_7AnyView_: 0x10792d400>) more than once which is not supported and is most likely an error in the application : com.<companyName>.<appName>
We haven't coded anything to directly push an instance of a view controller outside of what SwiftUI is doing. It seems to happen when the user taps on a NavigationLink view. It happens both in simulator and on device. Does anyone know what might cause this?