I get the same issue on Xcode 12 and iPad simulator.
Found a solution in Stackoverflow:
"When you select your sound file in XCode, access the inspector on the right side, then make sure the file is selected for your target(s)."
For me:
This solves my problem, thanks. When I drag m4a into project, the target is unmarked by default, but for mp3 or CAF file the target is marked by default. Is it the normal behavior of Xcode?
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: