I only mentioned Unity, but every other game engine and rendering system will be needing dynamic foveated rendering for VR also.
It’s a key optimization for VR, and it’s not really optional for such high resolution displays. Vision Pro already has everything needed to get it working completely, and making the real-time eye tracking available to VR rendering (with the user’s permission) is the only thing missing.
Topic:
Graphics & Games
SubTopic:
General
Tags: