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Comment on How to load a USDZ inside of a Reality Composer Pro package as ModelEntity in RealityKit ?
Thank you for your help! We ended up using the visualBounds approach. Since our model was converted from FBX and has meshes scattered across different hierarchy branches, findEntity could only find fragmented pieces of the mesh. However, visualBounds perfectly met our requirements . We just needed to adjust the position using offsetBy at the final step. Thanks again for your assistance!
Topic: Graphics & Games SubTopic: RealityKit Tags:
3w
Comment on How to load a USDZ inside of a Reality Composer Pro package as ModelEntity in RealityKit ?
Thank you for your help! We ended up using the visualBounds approach. Since our model was converted from FBX and has meshes scattered across different hierarchy branches, findEntity could only find fragmented pieces of the mesh. However, visualBounds perfectly met our requirements - we just needed to adjust the shapes position using offsetBy at the final step. Thanks again for your assistance!
Topic: Graphics & Games SubTopic: RealityKit Tags:
3w