Hi. I display buildings in mixed immersive view. Right now the building appears in relation to the person when the view is opened. (world anchor)
To position the building precisely, I want to use object tracking.
Set up a project following the wwdc object tracking session. That works well sort of...
With an object anchor, the 3D object related to the anchor disappears as soon as the Tracked object is out of view, and with the big objects you don't get the chance to look around.
I figure I need to give my 3D object a world anchor, and only have that world anchor update if a change in the object anchor is detected.
how do I do that?
Preferable using the tools in Reality Composer pro (or very well explained, as I am new to code)
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro