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Comment on Is it possible to place content on the plane detected in the visionOS simulator?
Sure did! I’ve tried with collision shares off of Wall targeted anchors and world targeted anchors. Both appear to have an odd “offset” behavior associated with the tap location. I’m told the offset for wall-targeted anchors is expected, but the one with the world targeted anchor was possibly a bug.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23
Comment on About Apple Vision Pro Developer Kit
A lack of communication from Apple to third party developers has been fairly common over the past few decades.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’23
Comment on About Apple Vision Pro Developer Kit
Same here.
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Sep ’23
Comment on visionOS on Xamarin Native app
This is the number one risk with code-once platforms. Product Owners need to understand they can’t be on the leading edge of anything with those solutions.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’23
Comment on Scene understanding missing from visionOS simulator?
The simulator provides an occlusion Mesh visualization when that debug option is enabled, so the data appears to be there but it is not plumbed to the data providers.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’23
Comment on Scene understanding missing from visionOS simulator?
Yes. Lets not make excuses for a multi trillion dollar company.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’23
Comment on Is it possible to uniquely Identify a widget during timeline creation?
That may actually be enough for me… I bet I can use a combination of Widget Family, and my configuration fields to make a UUID for that timeline category. That could let me persist some info in user defaults Or /tmp. I’m leaning toward /tmp because I’ll never know when the Widget is removed and I don’t want that data sticking around forever.
Topic: App & System Services SubTopic: General Tags:
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Sep ’23
Comment on Debugging Max Volume size - GeometryReader3D units?
Oh dang, thank you!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Comment on SharePlay (GroupActivities) vs MultipeerConnectivityService in visionOS Apps
My personal use-case for near-peer synchronization would be sharing Augmented RealityContent, like virtual artwork, in an immersive scene with another user who is with me in that space. Hypothetically we both have deeeep pockets. :D
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’23
Comment on Placing Item on plane, position is great, but trouble with rotation
This is a simplified case where the “real object surface of interest” is a known model entity being tapped on. This simulates the scenario where the PlaneDetectionProvider exists. Also, do your resources use RealityKit and run on iOS?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’23
Comment on Placing Item on plane, position is great, but trouble with rotation
Sure, but my question is more about entity-to-entity implementation where the entities are known.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’23
Comment on Unreal Engine on Apple Vision Pro
Quick search came up with this: https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’23
Comment on Retrieve Normal Vector of Tap location? RayCast from device(head)?
How did you raycast from the device’s position when you did your tests?
Topic: App & System Services SubTopic: Core OS Tags:
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Nov ’23
Comment on Retrieve Normal Vector of Tap location? RayCast from device(head)?
Wow. There's a lot I can learn from all that ARKit code. On VisionOS, though, what are we able to use in place of the "Camera transform" that you use as the ray origin?
Topic: App & System Services SubTopic: Core OS Tags:
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Nov ’23
Comment on SharePlay visionOS Immersive Space + Window
Please try harder to work publicly so other people can benefit.
Topic: App & System Services SubTopic: General Tags:
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Nov ’23