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Comment on Questions about WorldTrackedAnchor Resiliency
Thanks for the reply! I'll proceed by adding a disclaimer for my users. I'm glad I have accurate information to tell them for the time being. Unfortunately image anchors wouldn't really work unless the user could import a picture of their own wall / home surface, and I don't think asking them to stick QR codes in places makes sense for virtual art. They also don't feel very magical. I'm hopeful we'll get world-tracked widgets / app windows eventually, and I'll be ready! (cough: FB13571855)
Topic: Spatial Computing SubTopic: ARKit Tags:
Jun ’24
Comment on OutlineView in SwiftUI
I agree with the other commenters. SwiftUI's OutlineGroup is not the piece you want if you're trying to build a great app. Perhaps If and only If your view is single column, not user-modifiable, and does not require programmer expansion and collapse will it work out. I'm not actually sure if it handles programmatic expand and collapse or swipe actions tbh.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jun ’24
Comment on Page-Curl Shader -- Pixel transparency check is wrong?
While this answer is not really satisfying, it fixed my problem. If you're applying a shader as a layerEffect to a SwiftUI view, make sure you declare a compositingGroup before the layer effect. This includes layerEffects that are wrapped in custom transitions. Otherwise the SwiftUILayer that gets passed to the shader acts real weird.
Topic: Graphics & Games SubTopic: Metal Tags:
Oct ’24