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Comment on How to access MeshAnchor's classification on visionOS?
This returns a GeometrySource. How can one access an instance of MeshAnchor.MeshClassification?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’24
Comment on Are alternate app icons supported for visionOS apps?
Please take initiative and file the feedback in order to escalate it, thank you. We’re not responsible for Apples documentation. Apple is.
Topic: App & System Services SubTopic: Core OS Tags:
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Jan ’24
Comment on Beyond the visionOS virtual machine
I applied for one on Day 1 and have not heard back. from what I can gather, no solo hobby-level devs received one, just companies with unity experience.
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Dec ’23
Comment on Xcode Not showing Vision Pro Archive destination
D'oh. It was only a matter of time until I became a "Didn't read the release notes" poster. I figured because it was project configuration it was something I was doing. The work around worked great, thanks for such a prompt reply!
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Dec ’23
Comment on How does an indirect drag gesture work?
Thank's gchiste, that's useful information. I'm noticing in the simulator that it feels like the system accelerates drags that start farther away. Similar to moving a cursor with increases tracking speed.
Topic: App & System Services SubTopic: Core OS Tags:
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Dec ’23
Comment on SharePlay visionOS Immersive Space + Window
Please try harder to work publicly so other people can benefit.
Topic: App & System Services SubTopic: General Tags:
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Nov ’23
Comment on Retrieve Normal Vector of Tap location? RayCast from device(head)?
Wow. There's a lot I can learn from all that ARKit code. On VisionOS, though, what are we able to use in place of the "Camera transform" that you use as the ray origin?
Topic: App & System Services SubTopic: Core OS Tags:
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Nov ’23
Comment on Retrieve Normal Vector of Tap location? RayCast from device(head)?
How did you raycast from the device’s position when you did your tests?
Topic: App & System Services SubTopic: Core OS Tags:
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Nov ’23
Comment on Unreal Engine on Apple Vision Pro
Quick search came up with this: https://forums.unrealengine.com/t/support-for-apple-vision-pro-in-unreal/1190042
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’23
Comment on Placing Item on plane, position is great, but trouble with rotation
Sure, but my question is more about entity-to-entity implementation where the entities are known.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’23
Comment on Placing Item on plane, position is great, but trouble with rotation
This is a simplified case where the “real object surface of interest” is a known model entity being tapped on. This simulates the scenario where the PlaneDetectionProvider exists. Also, do your resources use RealityKit and run on iOS?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’23
Comment on SharePlay (GroupActivities) vs MultipeerConnectivityService in visionOS Apps
My personal use-case for near-peer synchronization would be sharing Augmented RealityContent, like virtual artwork, in an immersive scene with another user who is with me in that space. Hypothetically we both have deeeep pockets. :D
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’23
Comment on Debugging Max Volume size - GeometryReader3D units?
Oh dang, thank you!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Comment on Is it possible to uniquely Identify a widget during timeline creation?
That may actually be enough for me… I bet I can use a combination of Widget Family, and my configuration fields to make a UUID for that timeline category. That could let me persist some info in user defaults Or /tmp. I’m leaning toward /tmp because I’ll never know when the Widget is removed and I don’t want that data sticking around forever.
Topic: App & System Services SubTopic: General Tags:
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Sep ’23
Comment on Scene understanding missing from visionOS simulator?
Yes. Lets not make excuses for a multi trillion dollar company.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’23