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Comment on Scene understanding missing from visionOS simulator?
The simulator provides an occlusion Mesh visualization when that debug option is enabled, so the data appears to be there but it is not plumbed to the data providers.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’23
Comment on visionOS on Xamarin Native app
This is the number one risk with code-once platforms. Product Owners need to understand they can’t be on the leading edge of anything with those solutions.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’23
Comment on About Apple Vision Pro Developer Kit
Same here.
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Sep ’23
Comment on About Apple Vision Pro Developer Kit
A lack of communication from Apple to third party developers has been fairly common over the past few decades.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’23
Comment on Is it possible to place content on the plane detected in the visionOS simulator?
Sure did! I’ve tried with collision shares off of Wall targeted anchors and world targeted anchors. Both appear to have an odd “offset” behavior associated with the tap location. I’m told the offset for wall-targeted anchors is expected, but the one with the world targeted anchor was possibly a bug.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23
Comment on Dragging horizontally with DragGesture
"movement upward should move the entity away from me" In the simulator you can hold shift to move things away from or toward the camera.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23
Comment on Why does this entity appear behind spatial tap collision location?
Still working with them. It turns out entities that are not descendants of a world targeting Anchor entity will not return accurate position3D information in the spatial tap gesture handler. If we want that capability we should file a feedback.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Aug ’23
Comment on RealityView attachments do not show up in Vision Pro simulator
@FrankZielen Hmm, Yeah addChild should work for that. Content.add will add the attachment View relative to the 0,0,0 position of the realityView. If you add it to a parent entity it will be added relative to the 0,0,0 position of that entity. Is it possible its inside the parent entity?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Aug ’23
Comment on VisionOS SDK for custom integrations
I suspect Apple may keep those tools locked down to prevent Unreal from gaining tractions on the platform.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23
Comment on Ornament Toolbar disappears
Are Apple employees allowed to file feedbacks on behalf of the community?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’23
Comment on Detecting Tap Location on detected "PlaneAnchor"? Replacement for Raycast?
I am going to mark this as the accepted answer. While I don’t like needing to place and manage my own Collision-enabled Entities, it enables both a SpatialTapGesture and raycast solution.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Aug ’23
Comment on Detecting Tap Location on detected "PlaneAnchor"? Replacement for Raycast?
I was hoping there was a way that did not involve manually creating and managing plane collision shapes as the PlaneAnchors change size and location. Also, I think if I did manage my own collision shapes, I could use a simpler TapGesture to detect the tap and 3D location of the tap instead of using a recast.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Aug ’23
Comment on 'MultipeerConnectivityService' is unavailable in visionOS?
" For example, data about the other personas (outside of their immersion status) is not exposed via APIs. I am guessing this is for privacy reasons (?)." Could each persona share it's world anchor and keep it updated within the SharePlay session?
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Aug ’23
Comment on Scene understanding missing from visionOS simulator?
Only work around I could think of was requesting a dev kit. iOS and VisionOS have enough differences with ARKit, that I'm not sure it's worth it for me to deal with that for a hobby project. If I don't get a dev kit, or the simulator doesn't get updated, I'm probably SOL for a few years.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Aug ’23
Comment on 'MultipeerConnectivityService' is unavailable in visionOS?
I will also add that despite Vision Pro being designed to not keep the user isolated from the world around them, shareplay experiences don’t seem to consider users as being in the same space. I’d bet it’s being saved as a 2.0 thing. Shareplay this year even feels like a 2.0 version of multipeersharing.
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Aug ’23