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Comment on Disable occlusion for collaboration debugging?
So.. if I set my options to just [.physics] then I fail to construct a MultipeerConnectivityService(session: session) because it throws the error: RealityKit.MultipeerConnectivityService.SynchronizationError.sceneUnderstandingCollisionEnabled. I don't get this error when I leave sceneUnderstanding options alone. If I set the sceneUnderstanding options to [] or leave it as the default, it constructs fine. Also, I noticed that occlusion was still happening even if I set the sceneUnderstanding options of the ARView Environment to []. I discovered that I was setting the ARSession sceneReconstruction to mesh. Disabling that allowed me to see things without occlusion. Thank you for getting me closer to the right area.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Feb ’22
Comment on RealityKit or ARKit? Which is right for me?
Hey thanks, that's really helpful. It been tricky figuring out the right "google-foo" to learning this stuff. I'll stick with RealityKit. I'm actually not interested in the "capturing" aspects of RealityKit that seem to be really popular from last year. I'm mostly curious about the higher-level APIs for anchoring objects and coaching users through the AR setup.
Topic: Spatial Computing SubTopic: ARKit Tags:
Jan ’22
Comment on Disable occlusion for collaboration debugging?
So.. if I set my options to just [.physics] then I fail to construct a MultipeerConnectivityService(session: session) because it throws the error: RealityKit.MultipeerConnectivityService.SynchronizationError.sceneUnderstandingCollisionEnabled. I don't get this error when I leave sceneUnderstanding options alone. If I set the sceneUnderstanding options to [] or leave it as the default, it constructs fine. Also, I noticed that occlusion was still happening even if I set the sceneUnderstanding options of the ARView Environment to []. I discovered that I was setting the ARSession sceneReconstruction to mesh. Disabling that allowed me to see things without occlusion. Thank you for getting me closer to the right area.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Activity
Feb ’22
Comment on RealityKit or ARKit? Which is right for me?
Hey thanks, that's really helpful. It been tricky figuring out the right "google-foo" to learning this stuff. I'll stick with RealityKit. I'm actually not interested in the "capturing" aspects of RealityKit that seem to be really popular from last year. I'm mostly curious about the higher-level APIs for anchoring objects and coaching users through the AR setup.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Boosts
Views
Activity
Jan ’22