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Comment on RealityKit or ARKit? Which is right for me?
Hey thanks, that's really helpful. It been tricky figuring out the right "google-foo" to learning this stuff. I'll stick with RealityKit. I'm actually not interested in the "capturing" aspects of RealityKit that seem to be really popular from last year. I'm mostly curious about the higher-level APIs for anchoring objects and coaching users through the AR setup.
Topic: Spatial Computing SubTopic: ARKit Tags:
Jan ’22
Comment on SynchronizationServices over the Internet?
You may need to register your component. That helped me around that.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’22
Comment on Modify Reality Composer Asset in code?
Thank you very much! I appreciate how responsive you guys are on RealityKit topics. Modifying meshes was going to be my original approach until I saw how easy stuff was in Reality Composer. I haven't made it to the 2021 vids yet, but I'll take a look at that one next.
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Jan ’22
Comment on RealityKit or ARKit? Which is right for me?
Hey thanks, that's really helpful. It been tricky figuring out the right "google-foo" to learning this stuff. I'll stick with RealityKit. I'm actually not interested in the "capturing" aspects of RealityKit that seem to be really popular from last year. I'm mostly curious about the higher-level APIs for anchoring objects and coaching users through the AR setup.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jan ’22
Comment on LazyVGrid rows no longer filling available height in Monterey
I’m really curious about how to do this correctly too. I would prefer not to rigidly define my cell heights and would also prefer to style them for their available height if a larger cell makes the row bigger.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Dec ’21