Post

Replies

Boosts

Views

Activity

Reply to RealityView attachments do not show up in Vision Pro simulator
Attachments definitely work. You "nominate" an attachment SwiftUI like so: attachments: { Text("hello") .glassBackgroundEffect() .tag("panel") // <---------- NOTE THE TAG } This closure can return different results as the state of your scene changes. So if you want an attachment to disappear, just stop returning it from here. After an attachment is nominated, it needs to be added to the scene in the update method of RealityView. First see if RealityKit has synthesized an entity for the attachment you provided: update: { content, attachments in let panelEntity = attachments.entity(for: "panel") // <------- NOTE THAT IT MATCHES THE NOMINATED TAG NAME. // [...] } Once you have that entity you can transform it, plop add it onto another entity, or straight into the content view itself. content.add(panelEntity)
Topic: Graphics & Games SubTopic: RealityKit Tags:
Aug ’23
Reply to Where can I find software developers for Vision Pros software?
So, realistically, this platform is infantile. The things that are best supported at the moment are 2D windows in 3D space, and even then Window management is absent. Apple’s platform is not billed as VR or AR, it is special computing. As such it lacks many of the VR or AR features that other MR platforms have because It has opinionated design decisions with special computing as the focus. You could explore this from a Unity game-engine angle, or seek out game developers or those familiar with Meta’s VR platforms. However, starting with development is likely the wrong move. While developers could build a prototype or tell you what is and is not supported, the appropriate starting point is with strategy/UX and product design. Drown in the human interface guidelines of various VR platforms and cultivate a product strategy and consult with engineers on technical feasibility. Once you’ve done that you can start prototyping and building the thing.
Topic: Graphics & Games SubTopic: General Tags:
Aug ’23
Reply to Is it possible to place content on the plane detected in the visionOS simulator?
It is not currently possible in the simulator. Fingers crossed for beta 3.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to How to reproduce MagnifyGesture on visionOS simulator
Convert the 2D magnify gesture to a 3D one by modifying it with a "target entity" modifier. There are few. The following option enables the gesture on all entities in the scene. MagnifyGesture().targetedToAnyEntity()
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to RealityView is not responding to tap gesture
Try adding a CollisionEntity and an InputTargetComponent to your entity let collisionComponent = CollisionComponent(shapes: [ShapeResource.generateBox(width: 2.0, height: 2.0, depth: 0.02)]) interactionEntity.components.set(collisionComponent) interactionEntity.components.set(InputTargetComponent())
Topic: Graphics & Games SubTopic: RealityKit Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to RealityView attachments do not show up in Vision Pro simulator
Attachments definitely work. You "nominate" an attachment SwiftUI like so: attachments: { Text("hello") .glassBackgroundEffect() .tag("panel") // <---------- NOTE THE TAG } This closure can return different results as the state of your scene changes. So if you want an attachment to disappear, just stop returning it from here. After an attachment is nominated, it needs to be added to the scene in the update method of RealityView. First see if RealityKit has synthesized an entity for the attachment you provided: update: { content, attachments in let panelEntity = attachments.entity(for: "panel") // <------- NOTE THAT IT MATCHES THE NOMINATED TAG NAME. // [...] } Once you have that entity you can transform it, plop add it onto another entity, or straight into the content view itself. content.add(panelEntity)
Topic: Graphics & Games SubTopic: RealityKit Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to Dev Kits
Looks like an Appleinsider writer got access to someone’s DevKit so I guess they went out.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to VisionOS SDK for custom integrations
As far as I know, there is a Unity closed beta at the moment.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to visionOS on Xamarin Native app
My guess is that applications built with flutter and Xamarin will be accepted provided they function well. As usual, I don’t expect any communication from Apple until they reject apps during app review.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to Dev Kits
No Response as well.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to Why doesn't the Apple Vision Pro simulator appear as a run destination?
Have you added Vision as a run destination of your App's product? This is done automatically for new projects, but you'll need to add "Apple Vision - Designed for iPad" if you want to run your app in compatibility mode on a preexisting codebase.
Replies
Boosts
Views
Activity
Aug ’23
Reply to Where can I find software developers for Vision Pros software?
So, realistically, this platform is infantile. The things that are best supported at the moment are 2D windows in 3D space, and even then Window management is absent. Apple’s platform is not billed as VR or AR, it is special computing. As such it lacks many of the VR or AR features that other MR platforms have because It has opinionated design decisions with special computing as the focus. You could explore this from a Unity game-engine angle, or seek out game developers or those familiar with Meta’s VR platforms. However, starting with development is likely the wrong move. While developers could build a prototype or tell you what is and is not supported, the appropriate starting point is with strategy/UX and product design. Drown in the human interface guidelines of various VR platforms and cultivate a product strategy and consult with engineers on technical feasibility. Once you’ve done that you can start prototyping and building the thing.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to Model3D content clips through Modal
Lol yeah. I have this problem too. I hope an Apple Dev files a feedback for it so it gets fixed.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to About GestureState<ManipulationState>
The VisionOS sample code projects are not linked at the bottom of relevant WWDC videos. I think this is the one that involves interacting with a satellite? https://developer.apple.com/documentation/visionos/world/
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to Scene understanding missing from visionOS simulator?
Also filed this. I've about run out of things I can develop and feel I need to begin coding interactions with planes and the persistence of world anchors. https://feedbackassistant.apple.com/feedback/12639395 Hope the simulator gets this and I don't have to wait several years to continue.
Topic: Spatial Computing SubTopic: ARKit Tags:
Replies
Boosts
Views
Activity
Aug ’23
Reply to 'MultipeerConnectivityService' is unavailable in visionOS?
As of now, VisionOS does not appear to support synchronization of ARKit entities. There are ”SharePlay” WWDC23 videos for sharing Shared-Space and Immersive-Space experiences, so you may want to see if that can solve your use case.
Replies
Boosts
Views
Activity
Aug ’23
Reply to Vision Pro Developer Lab registration rejected, but why?
Given Apple’s routine lack of transparency for many things, I don’t think we’ll ever know their criteria. Maybe they just had more applicants for that day that looked “better”? Who knows. I’m hoping we get world tracking support in the simulator so I don’t need to worry about needing real hardware for a few years.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Aug ’23