You're probably going through a moment of "What in the world? That wasn't mentioned anywhere!".
And yeah, a lot of the demonstrations use an AnchorEntity of type "Plane" to insert a RealityComposer scene into the RealityView at a spot in the world that meets the size criteria, or just do "Content.addEntity" when the realityView loads for an Immersive Scene.
It's important to note these are not "world tracked" entities, and will not enable accurate location3D values for interactions.
We can use "rotate" and "magnify" in these situations as those gesture change relative to their initial value. Tap gestures can even be used as a sort of tap-boolean, but the location of the tap is not reliable.
You're also probably asking "How can I make anything interactive enough to feel immersive this way???" And yeah, I don't have a clue.
Maybe if we pay $4000 or get lucky with a developer kit we can figure it out. We can't ask anyone with a developer kit because they're banned from telling us.
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: