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Reply to How many gigabytes of RAM do you need for development?
Any good Engineer will tell you the super unsatisfying answer: "It Depends". Getting started with python scripting and other simple coding languages like that? 8GB can be fine. For iOS I find that I'm okay with 16GB. I see developers I follow on Twitter struggling with 16GB and 32GB when they're running one of every kind of simulator at the same time. There is likely some sort of AR/VR development kit on the horizon, and this may be more demanding than traditional iOS/Mac development. We won't know any details about that until Apple wants us to, though.
Aug ’22
Reply to App Intent parameter type file
That may not get you all the way there unless you support all file types. Something like the following will only accept images, for example. @Parameter(title: "Image", description: "Image to copy", supportedTypeIdentifiers: ["public.image"], inputConnectionBehavior: .connectToPreviousIntentResult) var file: IntentFile
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’22
Reply to How To Open A New View From Popup Menu
I think actions from within a view itself should cause a "drill down" / push onto the navigation stack, and It seems SwiftUI is designed to encourage this pattern as well. I have a similar dropdown in my app that shows a settings view, and it does so as a "sheet". This ends up looking fine on both iPhone and iPad, so I've kept it. If you actually want to open a window, you'll need to explore the openWindow utility that's in the swiftUI environment. Opening windows will only work on iPad and Mac, though.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Sep ’22
Reply to AppIntent with Input from share sheet or previous step?
Figured it out. I needed to tap and hold / right click on the choose-file button in shortcuts to select a variable… I don’t think users are going to get remotely close to figuring that out
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’22
Reply to How many gigabytes of RAM do you need for development?
Any good Engineer will tell you the super unsatisfying answer: "It Depends". Getting started with python scripting and other simple coding languages like that? 8GB can be fine. For iOS I find that I'm okay with 16GB. I see developers I follow on Twitter struggling with 16GB and 32GB when they're running one of every kind of simulator at the same time. There is likely some sort of AR/VR development kit on the horizon, and this may be more demanding than traditional iOS/Mac development. We won't know any details about that until Apple wants us to, though.
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Aug ’22
Reply to AppIntent with Input from share sheet or previous step?
For any one seeing this in the future "Com.image" is not the correct UTType for image. It's "public.image". That did not impact the problem at hand here, though.     @Parameter(title: "Image", description: "Image to copy", supportedTypeIdentifiers: ["public.image"], inputConnectionBehavior: .connectToPreviousIntentResult)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’22
Reply to Sample Code for App Intents?
The food truck sample app includes some sample app intents.
Topic: App & System Services SubTopic: General Tags:
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Aug ’22
Reply to App Intent parameter type file
That may not get you all the way there unless you support all file types. Something like the following will only accept images, for example. @Parameter(title: "Image", description: "Image to copy", supportedTypeIdentifiers: ["public.image"], inputConnectionBehavior: .connectToPreviousIntentResult) var file: IntentFile
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Xcode Cloud Build Times
I’ve noticed the same thing. Have you heard from apple about this?
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Aug ’22
Reply to How To Open A New View From Popup Menu
I think actions from within a view itself should cause a "drill down" / push onto the navigation stack, and It seems SwiftUI is designed to encourage this pattern as well. I have a similar dropdown in my app that shows a settings view, and it does so as a "sheet". This ends up looking fine on both iPhone and iPad, so I've kept it. If you actually want to open a window, you'll need to explore the openWindow utility that's in the swiftUI environment. Opening windows will only work on iPad and Mac, though.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Sep ’22
Reply to Drag and drop item problem
I just encountered this on MacOS and not iOS. Did you figure this out?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’22
Reply to ARView "showAnchorGeometry" interpretation help?
An apple individual on the Slack Q&A today said that only green indications for planes are expected.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Dec ’22
Reply to Getting "Namespace DYLD, Code 1 Library missing" crashes on Ventura
Did you solve this??
Topic: App & System Services SubTopic: Core OS Tags:
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Jan ’23
Reply to visionOS : Setting up access to ARKit data
Also Filed FB12639395
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to visionOS - Positioning and sizing windows
I agree and filed a feedback for this. Why in the world you can set a volume to be 300x300x1 and not a window is beyond me.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jul ’23
Reply to visionOS - Positioning and sizing windows
Also the problem with just displaying 2D content in a volume is that the ”window grabber bar” moves around the volume and the user could end up looking at the side of the plane and not see anything.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jul ’23
Reply to visionOS - Positioning and sizing windows
Can we dive into UIKit to change the window size dynamically?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jul ’23
Reply to VisionOS Simulator DragGestures
Do you need to add a collision component to the model entity for the gestures to “contact” it? That was required in pre-Vision RealityKit
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jul ’23