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Reply to How can I pinch to open a menu in VisionOS simulator?
I don’t see code in your recent post that invokes the open window command. However, without an entity to receive the tap, it may not be possible to do what you want. An empty Immersive View doesn’t have anything to receive the tap. You may need to use the scene reconstruction provider to generate meshes of the world so those meshes can receive the taps. This is not available in the simulator at the moment.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Sep ’23
Reply to Can't center entity on AnchorEntity(.plane)
I felt like this should be obvious because it's such an important use case for dropping RealityKit scenes into the world without user interaction, but I tried a few things with translation that failed. For some reason what worked for me was calling box.setPosition.... relative to nil. I'm not sure why it works given that the documentation says "nil" means "world space", when it appears to behave as if nil means "parent space" in this case? class Model: ObservableObject { var wall: AnchorEntity? var child: ModelEntity? } struct ImmersiveView: View { @StateObject var model = Model() var body: some View { RealityView { content in let wall = AnchorEntity(.plane(.vertical, classification: .wall, minimumBounds: [2.0, 1.5]), trackingMode: .continuous) model.wall = wall let mesh = MeshResource.generateBox(size: 0.3) let box = ModelEntity(mesh: mesh, materials: [SimpleMaterial(color: .green, isMetallic: false)]) model.child = box wall.addChild(box, preservingWorldTransform: false) content.add(wall) box.setPosition([0, 0, 0], relativeTo: wall) } update: { content in if let box = model.child, let wall = model.wall { // box.setPosition([0, 0, 0], relativeTo: wall) // <---- DOES NOT WORK box.setPosition([0, 0, 0], relativeTo: nil) // <---- DOES WORK even though nil means "world space"???? } } } }
Topic: Graphics & Games SubTopic: RealityKit Tags:
Sep ’23
Reply to Dragging coordinates issue in VisionOS
You're probably going through a moment of "What in the world? That wasn't mentioned anywhere!". And yeah, a lot of the demonstrations use an AnchorEntity of type "Plane" to insert a RealityComposer scene into the RealityView at a spot in the world that meets the size criteria, or just do "Content.addEntity" when the realityView loads for an Immersive Scene. It's important to note these are not "world tracked" entities, and will not enable accurate location3D values for interactions. We can use "rotate" and "magnify" in these situations as those gesture change relative to their initial value. Tap gestures can even be used as a sort of tap-boolean, but the location of the tap is not reliable. You're also probably asking "How can I make anything interactive enough to feel immersive this way???" And yeah, I don't have a clue. Maybe if we pay $4000 or get lucky with a developer kit we can figure it out. We can't ask anyone with a developer kit because they're banned from telling us.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Sep ’23
Reply to Dragging coordinates issue in VisionOS
Please file a feedback on this to increase pressure to get it added. I've done so on an adjacent issue related to non-"world targeting" entities. The lack of the PlaneDetectionProvider and SceneReconstructionProvider support in the simulator is felt more and more as we run into these issues.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Sep ’23
Reply to Is it possible to place content on the plane detected in the visionOS simulator?
I am not seeing any changes in VisionOS Beta3 with respect to placing content where a user taps on a plane. PlaneDetectors are still not available World Tracking Provider still doesn't return after asking it to track an anchor The Scene Reconstruction provider is still missing. Taps on a scene AnchorEntity of type plane still report inaccurate positions Taps on a plane placed at a world AnchorEntity still report inaccurate positions Feedbacks filed with no response: FB13034747 FB13034803 FB12952565 FB12639395 Maybe beta 4?
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’23