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Comment on #BringBackSceneKit
We need long-term stability to ensure sufficient profitability, which we don't have with Apple. The perpetual deprecations of essential Apple frameworks and languages , like Scenekit which is an excellent rendering engine, easy to master and customize, without needing to know the ins and outs of a basic technology like METAL, represent a huge cost, a waste of time and profitability for developers forced to constantly learn new stuff and rewrite entire sections of their applications.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Sep ’25
Comment on #BringBackSceneKit
We need long-term stability to ensure sufficient profitability, which we don't have with Apple. The perpetual deprecations of essential Apple frameworks and languages , like Scenekit which is an excellent rendering engine, easy to master and customize, without needing to know the ins and outs of a basic technology like METAL, represent a huge cost, a waste of time and profitability for developers forced to constantly learn new stuff and rewrite entire sections of their applications.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Sep ’25
Comment on #BringBackSceneKit
We need long-term stability to ensure sufficient profitability, which we don't have with Apple. The perpetual deprecations of essential Apple frameworks and languages , like Scenekit which is an excellent rendering engine, easy to master and customize, without needing to know the ins and outs of a basic technology like METAL, represent a huge cost, a waste of time and profitability for developers forced to constantly learn new stuff and rewrite entire sections of their applications.
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Sep ’25
Comment on #BringBackSceneKit
We need long-term stability to ensure sufficient profitability, which we don't have with Apple. The perpetual deprecations of essential Apple frameworks and languages , like Scenekit which is an excellent rendering engine, easy to master and customize, without needing to know the ins and outs of a basic technology like METAL, represent a huge cost, a waste of time and profitability for developers forced to constantly learn new stuff and rewrite entire sections of their applications.
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Sep ’25
Comment on #BringBackSceneKit
Ah.. what sort of app are you writing ? mine is huge, for macOS. Rewriting the rendering classes from Scenekit to RealityKit would take me 6 month. Unacceptable.
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Sep ’25