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Serial port speed limited to 3 Mbps
Six months ago I wrote FB14122473, detailing how the built-in CDC (or FTDI) VCP serial port driver is limited to 3 Mbps or less. Thing is, there are some FTDI devices that can do 12 Mbps (maybe more), and I have devices I need to communicate with at 4 Mbps. I had to use the FTDI SDK to be able to communicate with these. I was hoping this post might help draw attention to that bug report.
1
0
515
Jan ’25
Scaling a collection of positioned views to parent (macOS)?
I have a view that lets the user position and size a bunch of subviews. I use .frame() and .position() to accomplish this. Right now, if the user resizes the window, the views stay where they are, anchored to the top-left corner. What I'd like is for the views to scale as a whole with window, maintaining their relative position, and their aspect ratios. I can apply .scaleEffect(_:anchor:) to the containing view, and it scales them the way I want, but I'm not sure how to tie it to the window. My first thought is to use a GeometryReader, but I don't really know what the "original" size would have been in order to compute a scale factor. How else might I accomplish this?
Topic: UI Frameworks SubTopic: SwiftUI
1
0
290
Jan ’25
"Duplicate output file"/"Unable to build node" for localized folders
We have some HTML content embedded in our app. These live in two top-level folders. These folders have been localized, and so live in Resources/en.lproj/HelpContent and Resources/fr.lproj/HelpContent (for example). Similarly, we have a bunch of localized .storyboard files.Xcode 8 builds this just fine. Xcode 9b6 complains:duplicate output file '/Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent' on task: CpResource /Users/me/Projects/Clients/MyCompany/repo/mp_vision/iOS/Controller/MyApp /Resources/fr.lproj/HelpContent /Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent (in target 'MyApp')unable to build node: '/Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent' (node is produced by multiple commands; e.g., 'b1132708c20f997e752faabcee01d49c82a500833121dcd848c3954357d9f7b1: CpResource /Users/me/Projects/Clients/MyCompany/repo/mp_vision/iOS/Controller/MyApp /Resources/en.lproj/HelpContent /Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent' and 'b1132708c20f997e752faabcee01d49c82a500833121dcd848c3954357d9f7b1: CpResource /Users/me/Projects/Clients/MyCompany/repo/mp_vision/iOS/Controller/MyApp /Resources/fr.lproj/HelpContent /Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent')The Files & Groups list shows it correctly (e.g. "HelpContent" with "HelpContent (English)" and "HelpContent (French)" as sub-folders. The folders only show up once in the Copy Bundle Resources phase.But the build stops almost immediately on this error.
12
0
18k
Jan ’22
Getting the current queue and thread name?
The Xcode console logs an identifier indicating the current thread that's running when a message is print()ed from Swift. Some more complex logging systems (e.g. swift-log and console-kit) don't provide that information, and I'm trying to write a logging back-end for swift-log that will. Thing is, I don't see any way to get the current queue name in Swift. I tried dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL) But I get "cannot convert value of type '()' to expected argument type 'DispatchQueue?'". Passing nil instead results in "'dispatch_queue_get_label' has been replaced by property 'DispatchQueue.label'". This is not an unreasonable thing to want to do, and it poses no safety concerns.
4
0
5.7k
Nov ’22
Ignoring Command-Q in LSUIElement app (macOS, SwiftUI)?
I've got this LSUIElement app (no menu bar/dock icon). It puts up a window in certain circumstances to give the user control, but otherwise just runs in the background. Today I noticed that with its window frontmost, you can type Command-Q and it will quit. Is there a way to suppress that? I have explicit controls for quitting the app, but normally the user wants it to run in the background always, and I don't want it to be so easy to accidentally quit.
2
0
807
Dec ’23
How can I detect if my SwiftUI Window has been closed?
My macOS SwiftUI app has a single Window scene. .onAppear() is called when it is created, but if it is closed, .onDisappear() is not called. How can I detect when the window is closed? Note, I need to distinguish between closed and inactive or background. scenePhase is not updated for the window or any of its subviews when the window is deactivated. controlPhase is, however. Note that my app delegate implements: func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool { return false }
0
0
938
Dec ’23
Determining if Accessibility (for CGEventTap) access was revoked?
My app depends on the user granting Accessibility access (Allow this application to control your computer). There’s no formal permissions API (that I know of) for this, it just happens implicitly when I use the API for the first time. I get an error if the user hasn’t granted permission. If the user grants permission and I'm able to successfully register my CGEventTap (a modifier key event tap), but then later revokes it, key responsiveness goes awry. I don’t get any kind of error to my callback, but I do get tapDisabledByTimeout events periodically. I believe something is causing significant delays (but not preventing) in delivering events to my tap. Upon receiving this, I'm considering attempting to register another tap as a way to test permission, and disabling the real one if I no longer have permission. Does anyone have any better ideas? For Apple: see FB13533901.
2
0
1.3k
Jan ’24
Xcode commit color meaning?
In the abominable new commit line diff view, I have no idea what the colors mean. Some text is highlighted in a cream color, other text in purple. Googling just turns up people hating the view, as I do. I haven't found anything in the Xcode docs that explains the coloring. Looking at my files, I think cream is a deleted line and purple is added lines. Is that right? Light mode.
1
0
952
Jan ’24
Using a Brew-installed library on visionOS?
I've been working on a Swift PM wrapper for the libtiff library, which I installed on my Mac via Brew. So far so good. But I just tried adding it to my visionOS project. and it complained that it was trying to link against a library built for macOS: building for 'visionOS-simulator', but linking in dylib (/opt/homebrew/Cellar/libtiff/4.6.0/lib/libtiff.6.dylib) built for 'macOS' I wish Brew would build universal libraries, but it doesn’t, and they have no interest in doing so. What are my options? If I build libtiff from sources, it’s still a bit of a pain to build against a different SDK. libtiff has its own Makefile I’d rather not try to edit. Can I make an xcframework out of it? Can I statically link it into my Swit wrapper library? Do I need to hack together a C build target in my Package and copy the source files over to it?
2
0
865
Jul ’24
Any way to get arbitrary TIFF tags from a file?
It seems that there’s still no way to get all TIFF tags from a TIFF image, is that right? I've got these GeoTIFF images that have a handful of specialized TIFF tags in them. Calling CGImageSourceCopyPropertiesAtIndex(), I can see basic properties common to all TIFF images, like dimensions and color/pixel information, but no others. Short of including libtiff, is there another way to get at the metadata? I've tried all of the options in CGImageSourceCopyAuxiliaryDataInfoAtIndex. I've written a few bugs about this since 2020, all ignored.
6
0
1k
Jul ’24
Can't get compression_decode_buffer() to work
I've got a Data of deflate (zlib)-compressed data that decompresses properly using NSData.decompressed(), but does not decompress properly using compression_decode_buffer(). The working code looks like this: let compressedData = Data(bytesNoCopy: buf.baseAddress!, count: readCount, deallocator: .none) let dataWithoutHeader = compressedData[2...] let ucData = try (dataWithoutHeader as NSData).decompressed(using: .zlib) as Data The non-working code looks like this: let samples = try [Float](unsafeUninitializedCapacity: sampleCount) { buffer, initializedCount in print("Count: \(initializedCount)") try compressedData.withUnsafeBytes<UInt8> { (inCompressedBytes: UnsafeRawBufferPointer) -> Void in let destBufferSize = buffer.count * MemoryLayout<Float>.size let scratchBuffer = UnsafeMutableRawBufferPointer.allocate(byteCount: compression_decode_scratch_buffer_size(COMPRESSION_ZLIB), alignment: MemoryLayout<Int>.alignment) defer { scratchBuffer.deallocate() } let decompressedSize = compression_decode_buffer(buffer.baseAddress!, destBufferSize, inCompressedBytes.baseAddress!, inCompressedBytes.count, scratchBuffer.baseAddress!, COMPRESSION_ZLIB) print("Actual decompressed size: \(decompressedSize), destBufferSize: \(destBufferSize)") } initializedCount = sampleCount } It ends up printing: Actual decompressed size: 46510, destBufferSize: 1048576 (1048576 is the correct size. What data is returned does not appear to be correct.) I have tried it both with and without the first two bytes of the compressed data buffer, and with and without providing a scratch buffer.
2
0
658
Aug ’24
Serial port speed limited to 3 Mbps
Six months ago I wrote FB14122473, detailing how the built-in CDC (or FTDI) VCP serial port driver is limited to 3 Mbps or less. Thing is, there are some FTDI devices that can do 12 Mbps (maybe more), and I have devices I need to communicate with at 4 Mbps. I had to use the FTDI SDK to be able to communicate with these. I was hoping this post might help draw attention to that bug report.
Replies
1
Boosts
0
Views
515
Activity
Jan ’25
Scaling a collection of positioned views to parent (macOS)?
I have a view that lets the user position and size a bunch of subviews. I use .frame() and .position() to accomplish this. Right now, if the user resizes the window, the views stay where they are, anchored to the top-left corner. What I'd like is for the views to scale as a whole with window, maintaining their relative position, and their aspect ratios. I can apply .scaleEffect(_:anchor:) to the containing view, and it scales them the way I want, but I'm not sure how to tie it to the window. My first thought is to use a GeometryReader, but I don't really know what the "original" size would have been in order to compute a scale factor. How else might I accomplish this?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
1
Boosts
0
Views
290
Activity
Jan ’25
"Duplicate output file"/"Unable to build node" for localized folders
We have some HTML content embedded in our app. These live in two top-level folders. These folders have been localized, and so live in Resources/en.lproj/HelpContent and Resources/fr.lproj/HelpContent (for example). Similarly, we have a bunch of localized .storyboard files.Xcode 8 builds this just fine. Xcode 9b6 complains:duplicate output file '/Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent' on task: CpResource /Users/me/Projects/Clients/MyCompany/repo/mp_vision/iOS/Controller/MyApp /Resources/fr.lproj/HelpContent /Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent (in target 'MyApp')unable to build node: '/Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent' (node is produced by multiple commands; e.g., 'b1132708c20f997e752faabcee01d49c82a500833121dcd848c3954357d9f7b1: CpResource /Users/me/Projects/Clients/MyCompany/repo/mp_vision/iOS/Controller/MyApp /Resources/en.lproj/HelpContent /Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent' and 'b1132708c20f997e752faabcee01d49c82a500833121dcd848c3954357d9f7b1: CpResource /Users/me/Projects/Clients/MyCompany/repo/mp_vision/iOS/Controller/MyApp /Resources/fr.lproj/HelpContent /Users/me/Library/Developer/Xcode/DerivedData/MyApp- fdskkibuvbsubudkmqtgsjxmyqme/Build/Products/Debug-iphoneos/MyApp.app/ HelpContent')The Files &amp; Groups list shows it correctly (e.g. "HelpContent" with "HelpContent (English)" and "HelpContent (French)" as sub-folders. The folders only show up once in the Copy Bundle Resources phase.But the build stops almost immediately on this error.
Replies
12
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0
Views
18k
Activity
Jan ’22
Deadline for requiring Xcode 13 for submissions?
I'm unable to find any word on when Apple will be requiring new submissions be made with Xcode 13. We've already moved over to it, but still need to know.
Replies
2
Boosts
0
Views
830
Activity
Sep ’21
Xcode won't build for macOS Apple Silicon
I just got an M1 MacBook Pro. I'm trying to build one of my macOS projects for Apple Silicon, but it only gives me "My Mac (Rosetta)" as a run destination (or "Any Mac (Intel)"), even though I've set the build archs to universal. Googling is no help.
Replies
1
Boosts
0
Views
1.7k
Activity
Nov ’21
Getting the current queue and thread name?
The Xcode console logs an identifier indicating the current thread that's running when a message is print()ed from Swift. Some more complex logging systems (e.g. swift-log and console-kit) don't provide that information, and I'm trying to write a logging back-end for swift-log that will. Thing is, I don't see any way to get the current queue name in Swift. I tried dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL) But I get "cannot convert value of type '()' to expected argument type 'DispatchQueue?'". Passing nil instead results in "'dispatch_queue_get_label' has been replaced by property 'DispatchQueue.label'". This is not an unreasonable thing to want to do, and it poses no safety concerns.
Replies
4
Boosts
0
Views
5.7k
Activity
Nov ’22
Ignoring Command-Q in LSUIElement app (macOS, SwiftUI)?
I've got this LSUIElement app (no menu bar/dock icon). It puts up a window in certain circumstances to give the user control, but otherwise just runs in the background. Today I noticed that with its window frontmost, you can type Command-Q and it will quit. Is there a way to suppress that? I have explicit controls for quitting the app, but normally the user wants it to run in the background always, and I don't want it to be so easy to accidentally quit.
Replies
2
Boosts
0
Views
807
Activity
Dec ’23
How can I detect if my SwiftUI Window has been closed?
My macOS SwiftUI app has a single Window scene. .onAppear() is called when it is created, but if it is closed, .onDisappear() is not called. How can I detect when the window is closed? Note, I need to distinguish between closed and inactive or background. scenePhase is not updated for the window or any of its subviews when the window is deactivated. controlPhase is, however. Note that my app delegate implements: func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool { return false }
Replies
0
Boosts
0
Views
938
Activity
Dec ’23
Determining if Accessibility (for CGEventTap) access was revoked?
My app depends on the user granting Accessibility access (Allow this application to control your computer). There’s no formal permissions API (that I know of) for this, it just happens implicitly when I use the API for the first time. I get an error if the user hasn’t granted permission. If the user grants permission and I'm able to successfully register my CGEventTap (a modifier key event tap), but then later revokes it, key responsiveness goes awry. I don’t get any kind of error to my callback, but I do get tapDisabledByTimeout events periodically. I believe something is causing significant delays (but not preventing) in delivering events to my tap. Upon receiving this, I'm considering attempting to register another tap as a way to test permission, and disabling the real one if I no longer have permission. Does anyone have any better ideas? For Apple: see FB13533901.
Replies
2
Boosts
0
Views
1.3k
Activity
Jan ’24
Xcode commit color meaning?
In the abominable new commit line diff view, I have no idea what the colors mean. Some text is highlighted in a cream color, other text in purple. Googling just turns up people hating the view, as I do. I haven't found anything in the Xcode docs that explains the coloring. Looking at my files, I think cream is a deleted line and purple is added lines. Is that right? Light mode.
Replies
1
Boosts
0
Views
952
Activity
Jan ’24
Does Xcode 16 no longer show the build transcript?
I've run into a linker error, but when i go to look at the build transcript, all I see is an excessively formatted set of lines, with no way to see the linker command. There used to be a little icon you could click to see exactly what Xcode was trying to do.
Replies
1
Boosts
0
Views
537
Activity
Jul ’24
Using a Brew-installed library on visionOS?
I've been working on a Swift PM wrapper for the libtiff library, which I installed on my Mac via Brew. So far so good. But I just tried adding it to my visionOS project. and it complained that it was trying to link against a library built for macOS: building for 'visionOS-simulator', but linking in dylib (/opt/homebrew/Cellar/libtiff/4.6.0/lib/libtiff.6.dylib) built for 'macOS' I wish Brew would build universal libraries, but it doesn’t, and they have no interest in doing so. What are my options? If I build libtiff from sources, it’s still a bit of a pain to build against a different SDK. libtiff has its own Makefile I’d rather not try to edit. Can I make an xcframework out of it? Can I statically link it into my Swit wrapper library? Do I need to hack together a C build target in my Package and copy the source files over to it?
Replies
2
Boosts
0
Views
865
Activity
Jul ’24
Any way to get arbitrary TIFF tags from a file?
It seems that there’s still no way to get all TIFF tags from a TIFF image, is that right? I've got these GeoTIFF images that have a handful of specialized TIFF tags in them. Calling CGImageSourceCopyPropertiesAtIndex(), I can see basic properties common to all TIFF images, like dimensions and color/pixel information, but no others. Short of including libtiff, is there another way to get at the metadata? I've tried all of the options in CGImageSourceCopyAuxiliaryDataInfoAtIndex. I've written a few bugs about this since 2020, all ignored.
Replies
6
Boosts
0
Views
1k
Activity
Jul ’24
Can't get compression_decode_buffer() to work
I've got a Data of deflate (zlib)-compressed data that decompresses properly using NSData.decompressed(), but does not decompress properly using compression_decode_buffer(). The working code looks like this: let compressedData = Data(bytesNoCopy: buf.baseAddress!, count: readCount, deallocator: .none) let dataWithoutHeader = compressedData[2...] let ucData = try (dataWithoutHeader as NSData).decompressed(using: .zlib) as Data The non-working code looks like this: let samples = try [Float](unsafeUninitializedCapacity: sampleCount) { buffer, initializedCount in print("Count: \(initializedCount)") try compressedData.withUnsafeBytes<UInt8> { (inCompressedBytes: UnsafeRawBufferPointer) -> Void in let destBufferSize = buffer.count * MemoryLayout<Float>.size let scratchBuffer = UnsafeMutableRawBufferPointer.allocate(byteCount: compression_decode_scratch_buffer_size(COMPRESSION_ZLIB), alignment: MemoryLayout<Int>.alignment) defer { scratchBuffer.deallocate() } let decompressedSize = compression_decode_buffer(buffer.baseAddress!, destBufferSize, inCompressedBytes.baseAddress!, inCompressedBytes.count, scratchBuffer.baseAddress!, COMPRESSION_ZLIB) print("Actual decompressed size: \(decompressedSize), destBufferSize: \(destBufferSize)") } initializedCount = sampleCount } It ends up printing: Actual decompressed size: 46510, destBufferSize: 1048576 (1048576 is the correct size. What data is returned does not appear to be correct.) I have tried it both with and without the first two bytes of the compressed data buffer, and with and without providing a scratch buffer.
Replies
2
Boosts
0
Views
658
Activity
Aug ’24
ShareLink(items:subject:message:) usage
How is one supposed to use ShareLink(items:subject:message:)? It makes no sense to me. It accepts type Data for items. But Data's Element has to be String or URL or similar. How does this even work???
Topic: UI Frameworks SubTopic: SwiftUI
Replies
1
Boosts
0
Views
580
Activity
Jul ’24