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Xcode commit color meaning?
In the abominable new commit line diff view, I have no idea what the colors mean. Some text is highlighted in a cream color, other text in purple. Googling just turns up people hating the view, as I do. I haven't found anything in the Xcode docs that explains the coloring. Looking at my files, I think cream is a deleted line and purple is added lines. Is that right? Light mode.
1
0
963
Jan ’24
Determining if Accessibility (for CGEventTap) access was revoked?
My app depends on the user granting Accessibility access (Allow this application to control your computer). There’s no formal permissions API (that I know of) for this, it just happens implicitly when I use the API for the first time. I get an error if the user hasn’t granted permission. If the user grants permission and I'm able to successfully register my CGEventTap (a modifier key event tap), but then later revokes it, key responsiveness goes awry. I don’t get any kind of error to my callback, but I do get tapDisabledByTimeout events periodically. I believe something is causing significant delays (but not preventing) in delivering events to my tap. Upon receiving this, I'm considering attempting to register another tap as a way to test permission, and disabling the real one if I no longer have permission. Does anyone have any better ideas? For Apple: see FB13533901.
2
0
1.3k
Jan ’24
Can't change store kit renewal rate, stuck at every two seconds
I wrote a StoreKit unit test and set the renewal rate to .oneRenewalEveryTwoSeconds for the test session. But now my App expires and renews every two seconds when running normally, even though the StoreKit Configuration file is set to "Real Time." Changing it to anything else doesn't change the renewal rate. I've tried cleaning the build folder. If, however, I set my SKTestSession explicitly to .realTime and run the test again, then my app behaves. However, again, it doesn't matter what I set the Configuration Settings to. Anyone know where this information is stored?
0
0
718
Jan ’24
configd is locking up my machine constantly and spamming logs
I've filed FB13497581 on this topic. But Ever since macOS 14 (or perhaps one of the releases that came after), my machine (M1 MacBook Pro) frequently locks up the UI. Sometimes it's so bad the mouse won't move. It only lasts a few seconds, but at its worst it happens every few seconds. It usually manifests as no text appearing as I type (which sucks, since I write code all day). I'm fairly certain configd is to blame. When this occurs, configd is using nearly 100% CPU, and spams logs with thousands of messages per second. Killing it does nothing. Rebooting might fix it for a bit, but it eventually comes back. I'm wondering if there’s some on-disk state I can blow away to start SystemConfiguration from scratch. I hate to do that in case someone from Apple asks me for files to analyze, but I feel like my FB is just going to languish. Meanwhile, this is rendering my machine unusable. Or if anyone knows how to interpret the log messages.
0
0
629
Jan ’24
How can I detect if my SwiftUI Window has been closed?
My macOS SwiftUI app has a single Window scene. .onAppear() is called when it is created, but if it is closed, .onDisappear() is not called. How can I detect when the window is closed? Note, I need to distinguish between closed and inactive or background. scenePhase is not updated for the window or any of its subviews when the window is deactivated. controlPhase is, however. Note that my app delegate implements: func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool { return false }
0
0
955
Dec ’23
When can I check AVPlayerItem’s status?
I’ve got some code that creates an AVPlayerItem from a URL, the creates an AVQueuePlayer from it. If I check the player item's status after that, it's still unknown. According to the docs, it'll remain unknown until it is associated with an AVPlayer, and then it "immediately begins enqueuing the item’s media and preparing it for playback." But checking the status right after that, I still get unknown, which tells me it’s not quite immediate. Is there any way to test if the player item will work immediately after creation? In this case, the problem is that my app doesn't have permission, due to it being a bookmark saved in a sandboxed app.
0
0
671
Dec ’23
Ignoring Command-Q in LSUIElement app (macOS, SwiftUI)?
I've got this LSUIElement app (no menu bar/dock icon). It puts up a window in certain circumstances to give the user control, but otherwise just runs in the background. Today I noticed that with its window frontmost, you can type Command-Q and it will quit. Is there a way to suppress that? I have explicit controls for quitting the app, but normally the user wants it to run in the background always, and I don't want it to be so easy to accidentally quit.
2
0
830
Dec ’23
Playing a specific rectangular ROI of a video?
Is there a way to play a specific rectangular region of interest of a video in an arbitrarily-sized view? Let's say I have a 1080p video but I'm only interested in a sub-region of the full frame. Is there a way to specify a source rect to be displayed in an arbitrary view (SwiftUI view, ideally), and have it play that in real time, without having to pre-render the cropped region? Update: I may have found a solution here: img DOT ly/blog/trim-and-crop-video-in-swift/ (Apple won't allow that URL for some dumb reason)
0
0
652
Dec ’23
Is there any way to prevent macOS from moving my app’s windows?
My app (AppKit, not SwiftUI) displays a small utility window. I can place it over the menu bar, or in the area beside the notch on my MacBook Pro (when it is a secondary screen), but if the screen goes to sleep and I wake it, macOS has moved the window off the menu bar or down out of the notch area. Is there any way to indicate a window should never be moved by the OS?
2
0
563
Nov ’23
Getting UserDefaults notification changes in LSUIElement app
I have a regular app and an app with LSUIElement=YES. Both have Swift app lifecycle main entry points. Both have an app group ".com.company.app". Both can read and write prefs and see each other's values. But I can't for the life of me get changes from one app to notify the other. At first I tried NotificationCenter, but then learned (thanks to this thread) that you have to use KVO or Combine. I tried both. Both get the initial value, but never see subsequent changes. Combine seems to just wrap KVO, looking at the stack trace. I'm subscribing to updates like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults .publisher(for: \.enabled) .handleEvents(receiveOutput: { enabled in print("Enabled is now: \(enabled)") }) .sink { _ in } .store(in: &subs) … extension UserDefaults { @objc var enabled: Bool { get { return bool(forKey: "Enabled") } set { set(newValue, forKey: "Enabled") } } } I'm writing to prefs like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults.set(enabled, forKey: "Enabled") Am I missing something?
0
0
881
Nov ’23
Xcode 15b4 not allowing TestFlight uploads?
I started building a new app with Xcode 15, and I uploaded a few builds to TestFlight with it. Now I'm trying with 15b4, and I'm getting: Invalid Toolchain. Your app was built with an unsupported SDK or version of Xcode. If you plan to submit this build to the App Store, make sure you are using the versions listed in https://help.apple.com/xcode/mac/current/#/devf16aefe3b or later. (ID: 0c544ce8-53ee-4122-b4a9-467a3d766349) Is this a bug? They've always allowed TestFlight builds with pre-release toolchans, havn't they? How else can you ensure your app is ready for the new OS version if you can't test changes to it?
0
0
644
Jul ’23
App runs fine, but preview complains executeFetchRequest:error: A fetch request must have an entity..
I'm migrating my app from Obj-C to Swift. It uses Core Data, and most of the entities are implemented in Obj-C. I just took a stab at converting one of my views to SwiftUI, and it runs correctly, but Preview crashes with executeFetchRequest:error: A fetch request must have an entity.. I've tried declaring the fetch request both with and without the entity: argument: @FetchRequest(entity: NewsItem.entity(), sortDescriptors: []) var newsItems : FetchedResults&lt;NewsItem&gt;
1
2
867
Jun ’23
Xcode has two kinds of source tabs. What are they?
Have you noticed that Xcode (15 for sure, I think 14 and earlier, too) has at least two kinds of source editor tabs. Some have the filename in regular text, some have it italicized. When the name is italicized, selecting another file in the navigator replaces the contents of that tab with that other file. When the filename is regular, a new tab is opened if you select a different file. When working with multiple related documents, I really dislike, in general, the browser model, wherein a windows contents are replaced by the thing you navigated to. But that's a whole separate rant. For now, I just want to know how and when Xcode decides to make one tab type or the other, and how can I control the behavior?
2
0
1.6k
Jun ’23
Xcode commit color meaning?
In the abominable new commit line diff view, I have no idea what the colors mean. Some text is highlighted in a cream color, other text in purple. Googling just turns up people hating the view, as I do. I haven't found anything in the Xcode docs that explains the coloring. Looking at my files, I think cream is a deleted line and purple is added lines. Is that right? Light mode.
Replies
1
Boosts
0
Views
963
Activity
Jan ’24
Determining if Accessibility (for CGEventTap) access was revoked?
My app depends on the user granting Accessibility access (Allow this application to control your computer). There’s no formal permissions API (that I know of) for this, it just happens implicitly when I use the API for the first time. I get an error if the user hasn’t granted permission. If the user grants permission and I'm able to successfully register my CGEventTap (a modifier key event tap), but then later revokes it, key responsiveness goes awry. I don’t get any kind of error to my callback, but I do get tapDisabledByTimeout events periodically. I believe something is causing significant delays (but not preventing) in delivering events to my tap. Upon receiving this, I'm considering attempting to register another tap as a way to test permission, and disabling the real one if I no longer have permission. Does anyone have any better ideas? For Apple: see FB13533901.
Replies
2
Boosts
0
Views
1.3k
Activity
Jan ’24
Can't change store kit renewal rate, stuck at every two seconds
I wrote a StoreKit unit test and set the renewal rate to .oneRenewalEveryTwoSeconds for the test session. But now my App expires and renews every two seconds when running normally, even though the StoreKit Configuration file is set to "Real Time." Changing it to anything else doesn't change the renewal rate. I've tried cleaning the build folder. If, however, I set my SKTestSession explicitly to .realTime and run the test again, then my app behaves. However, again, it doesn't matter what I set the Configuration Settings to. Anyone know where this information is stored?
Replies
0
Boosts
0
Views
718
Activity
Jan ’24
configd is locking up my machine constantly and spamming logs
I've filed FB13497581 on this topic. But Ever since macOS 14 (or perhaps one of the releases that came after), my machine (M1 MacBook Pro) frequently locks up the UI. Sometimes it's so bad the mouse won't move. It only lasts a few seconds, but at its worst it happens every few seconds. It usually manifests as no text appearing as I type (which sucks, since I write code all day). I'm fairly certain configd is to blame. When this occurs, configd is using nearly 100% CPU, and spams logs with thousands of messages per second. Killing it does nothing. Rebooting might fix it for a bit, but it eventually comes back. I'm wondering if there’s some on-disk state I can blow away to start SystemConfiguration from scratch. I hate to do that in case someone from Apple asks me for files to analyze, but I feel like my FB is just going to languish. Meanwhile, this is rendering my machine unusable. Or if anyone knows how to interpret the log messages.
Replies
0
Boosts
0
Views
629
Activity
Jan ’24
How can I detect if my SwiftUI Window has been closed?
My macOS SwiftUI app has a single Window scene. .onAppear() is called when it is created, but if it is closed, .onDisappear() is not called. How can I detect when the window is closed? Note, I need to distinguish between closed and inactive or background. scenePhase is not updated for the window or any of its subviews when the window is deactivated. controlPhase is, however. Note that my app delegate implements: func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool { return false }
Replies
0
Boosts
0
Views
955
Activity
Dec ’23
When can I check AVPlayerItem’s status?
I’ve got some code that creates an AVPlayerItem from a URL, the creates an AVQueuePlayer from it. If I check the player item's status after that, it's still unknown. According to the docs, it'll remain unknown until it is associated with an AVPlayer, and then it "immediately begins enqueuing the item’s media and preparing it for playback." But checking the status right after that, I still get unknown, which tells me it’s not quite immediate. Is there any way to test if the player item will work immediately after creation? In this case, the problem is that my app doesn't have permission, due to it being a bookmark saved in a sandboxed app.
Replies
0
Boosts
0
Views
671
Activity
Dec ’23
Ignoring Command-Q in LSUIElement app (macOS, SwiftUI)?
I've got this LSUIElement app (no menu bar/dock icon). It puts up a window in certain circumstances to give the user control, but otherwise just runs in the background. Today I noticed that with its window frontmost, you can type Command-Q and it will quit. Is there a way to suppress that? I have explicit controls for quitting the app, but normally the user wants it to run in the background always, and I don't want it to be so easy to accidentally quit.
Replies
2
Boosts
0
Views
830
Activity
Dec ’23
How do I view the contents of a Mac OS X Detached Code Signature?
I spent some time cleaning up my TCC data. During that I learned that some TCC info is cached in “Mac OS X Detached Code Signature” files. Is there a way to dump their contents suitable for human consumption? The codesign tool doesn’t seem to do it (or I can’t figure out how to invoke it).
Replies
0
Boosts
0
Views
519
Activity
Dec ’23
Playing a specific rectangular ROI of a video?
Is there a way to play a specific rectangular region of interest of a video in an arbitrarily-sized view? Let's say I have a 1080p video but I'm only interested in a sub-region of the full frame. Is there a way to specify a source rect to be displayed in an arbitrary view (SwiftUI view, ideally), and have it play that in real time, without having to pre-render the cropped region? Update: I may have found a solution here: img DOT ly/blog/trim-and-crop-video-in-swift/ (Apple won't allow that URL for some dumb reason)
Replies
0
Boosts
0
Views
652
Activity
Dec ’23
Can an LSUIElement app decide to show a menu bar and then hide it again?
I would like for my app to have a menu bar under certain circumstances, but not most of the time. Is this possible?
Replies
0
Boosts
0
Views
350
Activity
Dec ’23
Is there any way to prevent macOS from moving my app’s windows?
My app (AppKit, not SwiftUI) displays a small utility window. I can place it over the menu bar, or in the area beside the notch on my MacBook Pro (when it is a secondary screen), but if the screen goes to sleep and I wake it, macOS has moved the window off the menu bar or down out of the notch area. Is there any way to indicate a window should never be moved by the OS?
Replies
2
Boosts
0
Views
563
Activity
Nov ’23
Getting UserDefaults notification changes in LSUIElement app
I have a regular app and an app with LSUIElement=YES. Both have Swift app lifecycle main entry points. Both have an app group ".com.company.app". Both can read and write prefs and see each other's values. But I can't for the life of me get changes from one app to notify the other. At first I tried NotificationCenter, but then learned (thanks to this thread) that you have to use KVO or Combine. I tried both. Both get the initial value, but never see subsequent changes. Combine seems to just wrap KVO, looking at the stack trace. I'm subscribing to updates like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults .publisher(for: \.enabled) .handleEvents(receiveOutput: { enabled in print("Enabled is now: \(enabled)") }) .sink { _ in } .store(in: &subs) … extension UserDefaults { @objc var enabled: Bool { get { return bool(forKey: "Enabled") } set { set(newValue, forKey: "Enabled") } } } I'm writing to prefs like this: let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")! defaults.set(enabled, forKey: "Enabled") Am I missing something?
Replies
0
Boosts
0
Views
881
Activity
Nov ’23
Xcode 15b4 not allowing TestFlight uploads?
I started building a new app with Xcode 15, and I uploaded a few builds to TestFlight with it. Now I'm trying with 15b4, and I'm getting: Invalid Toolchain. Your app was built with an unsupported SDK or version of Xcode. If you plan to submit this build to the App Store, make sure you are using the versions listed in https://help.apple.com/xcode/mac/current/#/devf16aefe3b or later. (ID: 0c544ce8-53ee-4122-b4a9-467a3d766349) Is this a bug? They've always allowed TestFlight builds with pre-release toolchans, havn't they? How else can you ensure your app is ready for the new OS version if you can't test changes to it?
Replies
0
Boosts
0
Views
644
Activity
Jul ’23
App runs fine, but preview complains executeFetchRequest:error: A fetch request must have an entity..
I'm migrating my app from Obj-C to Swift. It uses Core Data, and most of the entities are implemented in Obj-C. I just took a stab at converting one of my views to SwiftUI, and it runs correctly, but Preview crashes with executeFetchRequest:error: A fetch request must have an entity.. I've tried declaring the fetch request both with and without the entity: argument: @FetchRequest(entity: NewsItem.entity(), sortDescriptors: []) var newsItems : FetchedResults&lt;NewsItem&gt;
Replies
1
Boosts
2
Views
867
Activity
Jun ’23
Xcode has two kinds of source tabs. What are they?
Have you noticed that Xcode (15 for sure, I think 14 and earlier, too) has at least two kinds of source editor tabs. Some have the filename in regular text, some have it italicized. When the name is italicized, selecting another file in the navigator replaces the contents of that tab with that other file. When the filename is regular, a new tab is opened if you select a different file. When working with multiple related documents, I really dislike, in general, the browser model, wherein a windows contents are replaced by the thing you navigated to. But that's a whole separate rant. For now, I just want to know how and when Xcode decides to make one tab type or the other, and how can I control the behavior?
Replies
2
Boosts
0
Views
1.6k
Activity
Jun ’23