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Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
I have come to the conclusion that anytime they offer to credit you for submitting a TSI, the response may not come from DTS. I remember with joy how one Engineer really helped me. (1) He didn’t endlessly barrage me for a skinny project (2) He accepted my full project and never complained. (3) And he took about 12 hours to actually solve my problem (4) ASAMOF he provided me a skinny project (5) And he never offered to credit me for anything.
Topic: Graphics & Games SubTopic: General Tags:
Feb ’24
Comment on Detecting touching a SKSpriteNode within a touchesBegan event?
Someone else provided this very illuminating comment which you may also find very insightful: "If we set isUserInteractionEnabled = true, the Node, not the Scene, will receive touch events. Therefore, the Scene's touchesBegan method is not called. Instead, the Node's touchesBegan is called. If we set isUserInteractionEnabled = false (default case), the Node will not receive any touch events. So where do the touch events go? = To the parent of the Node = the Scene!
Topic: Graphics & Games SubTopic: General Tags:
Feb ’24