(1) an iOS App
(2) Someone else nailed it when he effectively stated that I called an iOS App with a macOS func mouseDown(with event: NSEvent). Actually, func mouseDown(with event: UIEvent) doesn't exist. iOS Apps deal with touches, not mouse clicks, obviously
(3) I've got touches covered with override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {...}
(4) BUT, I am hung up with how do I see if my code works with touches within Xcode?
(5) Folk have their mouse linked to their iPad via Bluetooth ?
Topic:
UI Frameworks
SubTopic:
AppKit
Tags: