One more tidbit ...
My Game runs when the Nimbus+ is on and nothing moves when the Nimbus+ is off ... so that's not the problem.
I want to programmatically find out if the Nimbus+ is on or off for the sole purpose of setting the fill color of a "Status Light" SKSpriteNode I have in my SKView. And I have a func updateStatus() that does that color change for me depending on the value of my gamepadOn var.
If it weren't for that, the Nimbus+ Buttons being inert (after I press its Home Button) would be all the "clue" the user would need.
Topic:
Programming Languages
SubTopic:
Swift
Tags: