I have an ARSCNView with nodes in AR. The UI guides you in scaling an object and the images captured are used to create a 3D model. When I try take a picture using arView.snapshot() it basically takes a screenshot a the resolution is the screen resolution and the nodes are visible. I also noticed that the AR View displays a lower quality output than the camera app.
If I try get a separate camera output with AVFoundation then the arView doesn't get an output and vive versa, it only allows one view to access the camera.
Is it possible to get a full resolution image without the nodes visible from the AR View (if I hide them, capture the image and display them again they do flicker) or is it possible to have 2 camera streams one to the arView and the other used to solely capture images (this one does not need to visible on screen)
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In my tableview I have a few custom cells. When I scroll in the tableview it lags in the same spot but only for the first time the app is open. if I go back to the root view then open the tableview again it doesn't seem to lag. I've traced the lag to one cell. In that cell I have an embedded collection view and each of those cells has image view with is showing a MKMapSnapshot and also a few labels etc. If run with 0 collectionView cells (numberOfCellsInSection) the tableview scrolls smoothly but lags when I have 1 or more CollectionViewCell cells.
I initially loaded the image in the collectionView cell class in layoutSubviews which worked but I then learned that this is called numerous times so code like that shouldn't be there. if I put it in awakeFromNib the Branch struct doesn't seem to have been passed to the cell as yet (from cellForRowAt) so it doesn't work there. I then moved setting the image in cellForItemAt but I'm still not sure if it is correct there.
// Table View cellForRowAt
case .branchesCell:
let cell = tableView.dequeueReusableCell(withIdentifier: "branchesCell", for: indexPath) as! BranchesCell
cell.branches = restaurant?.branches // This is the info the embedded collectionView cell should display. Text for labels and coordinates for the MKMapSnapshot.
return cell
// TableView Cell Class
class BranchesCell: UITableViewCell, UICollectionViewDelegate, UICollectionViewDataSource {
@IBOutlet var collectionView: UICollectionView!
var branches: [Branch]?
var restaurantName = String()
override func awakeFromNib() {
super.awakeFromNib()
collectionView.delegate = self
collectionView.dataSource = self
collectionView.backgroundColor = .clear
collectionView.delaysContentTouches = false
}
// MARK: UICollectionView
func numberOfSections(in collectionView: UICollectionView) -> Int { return 1 }
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if let branches = branches {
return branches.count
} else { return 0 }
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! NestledBranchCell
cell.layer.masksToBounds = false
cell.backgroundColor = .clear
let imageView = cell.viewWithTag(1) as! UIImageView
if let branches = branches {
cell.branch = branches[indexPath.row]
cell.restaurantName = restaurantName
// Tried to run this in a different thread to see if it would make a difference.
DispatchQueue.main.async() { [self] in
let size = CGSize(width: 314, height: 195)
// Set the image here
getMapImage(branch: branches[indexPath.row], size: size) { mapImage in
imageView.image = mapImage
}
}
}
return cell
}
func getMapImage(branch: Branch, size: CGSize, completion: @escaping (UIImage?) -> ()) {
var mapImage = UIImage()
let mapSnapshotOptions = MKMapSnapshotter.Options()
let location = branch.coordinates.coordinate
let region = MKCoordinateRegion(center: location, latitudinalMeters: 300, longitudinalMeters: 300)
mapSnapshotOptions.region = region
mapSnapshotOptions.scale = UIScreen.main.scale
mapSnapshotOptions.size = size
mapSnapshotOptions.showsBuildings = true
mapSnapshotOptions.pointOfInterestFilter = .none
let snapShotter = MKMapSnapshotter(options: mapSnapshotOptions)
snapShotter.start { snapshot, error in
let image = snapshot?.image
mapImage = image!
completion(mapImage)
}
}
}
I have a CollectionView in my SwiftUI App. The collectionView is wrapped in a UIViewRepresentable. If I tap on a collectionView cell normally the function isn't called but if I hold the cell down the console prints <0x107507790> Gesture: System gesture gate timed out. and when I let go of the cell after that's printed then didSelectItem is called.
Here is my CollectionView Class:
class SessionsCollectionView: UIView, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout {
lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
layout.minimumInteritemSpacing = 0
layout.minimumLineSpacing = 30
let collectionView = UICollectionView(frame: CGRect.zero, collectionViewLayout: layout)
collectionView.translatesAutoresizingMaskIntoConstraints = false
collectionView.dataSource = self
collectionView.delegate = self
collectionView.clipsToBounds = false
collectionView.delaysContentTouches = false
collectionView.register(SessionCell.self, forCellWithReuseIdentifier: "cell")
collectionView.register(SessionsHeader.self, forSupplementaryViewOfKind: UICollectionView.elementKindSectionHeader, withReuseIdentifier: "header")
return collectionView
}()
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = .clear
setupCollectionView()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setupCollectionView() {
addSubview(collectionView)
collectionView.backgroundColor = .clear
collectionView.alwaysBounceVertical = true
collectionView.alwaysBounceHorizontal = false
collectionView.delaysContentTouches = false
collectionView.contentInset = .init(top: 20, left: 0, bottom: 20, right: 0)
collectionView.showsVerticalScrollIndicator = false
NSLayoutConstraint.activate([
collectionView.topAnchor.constraint(equalTo: topAnchor),
collectionView.leadingAnchor.constraint(equalTo: leadingAnchor),
collectionView.trailingAnchor.constraint(equalTo: trailingAnchor),
collectionView.bottomAnchor.constraint(equalTo: bottomAnchor)
])
}
// MARK: Header
func collectionView(_ collectionView: UICollectionView, viewForSupplementaryElementOfKind kind: String, at indexPath: IndexPath) -> UICollectionReusableView {
if kind == UICollectionView.elementKindSectionHeader {
let sectionHeader = collectionView.dequeueReusableSupplementaryView(ofKind: kind, withReuseIdentifier: "header", for: indexPath) as! Header
return sectionHeader
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize {
let width: CGFloat = collectionView.frame.width
let height: CGFloat = 33 + 20
return CGSize(width: width, height: height)
}
// MARK: - UICollectionViewDataSource
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 10
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! SessionCell
return cell
}
// MARK: - UICollectionViewDelegateFlowLayout
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = collectionView.bounds.width
let height = 150
return CGSize(width: collectionView.bounds.width, height: height)
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
print(indexPath.row)
}
}
struct SessionsCollectionViewWrapper: UIViewRepresentable {
var sessionViewNavigation: SessionViewNavigation
func makeUIView(context: Context) -> SessionsCollectionView {
let sessionsCollectionView = SessionsCollectionView()
return sessionsCollectionView
}
func updateUIView(_ uiView: SessionsCollectionView, context: Context) {
// Update any properties or handle updates if needed
}
}
In my Table View I have the label text set to a different colour if the name is in the Flagged Array (flaggedNames). The correct cell labels turn red but as I scroll the text of other labels are also red. This changes as I scroll.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
let name = names[indexPath.row]
cell.textLabel?.text = name
if flaggedNames.contains(meterNumber) {
cell.textLabel?.textColor = .systemRed
}
return cell
}
I'm looking to get a GPU to use for Object capture. The requirements are an AMD GPU with 4GB of VRAM and ray tracing support, the rx 580 seems to be able to do ray tracing from what I've found online but looks like someone had an issue with a 580X here https://developer.apple.com/forums/thread/689891
I subclassed UISlider and changed the track width (and nothing else) and as you move the slider to the end the last bit of the track appears before the thumb has been moved to the end and there is no radius on the end. If the thumb is at the start you have to move the thumb quite a bit before the track starts to highlight.
I'm trying to access another class in my CollectionView Controller but when I try and initialise the class I get the error
Here is the class
@MainActor
class AlbumsViewModel {
private let albumService: AlbumService
private let favouritesService: FavouritesService
private let recommendationService: RecommendationService
@Published var favourites = [Bool]()
@Published var recommendedAlbums = [Album]()
@Published var allAlbums = [Album]() {
didSet {
updateFavourites()
}
}
init(albumService: AlbumService, favouritesService: FavouritesService, recommendationService: RecommendationService) {
self.albumService = albumService
self.favouritesService = favouritesService
self.recommendationService = recommendationService
}
...(functions here)
Collectionview Controller Class
class CVC: UICollectionViewController, UICollectionViewDelegateFlowLayout {
var viewModel: AlbumsViewModel
init?(viewModel: AlbumsViewModel, coder: NSCoder) {
self.viewModel = viewModel
super.init(coder: coder)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
collectionView.delaysContentTouches = false
Task {
print(viewModel.allAlbums)
}
} // End viewDidLoad
...
Trying to recreate this https://martinmitrevski.com/2021/07/11/ml-recommendation-app-with-create-ml-on-ios-15/