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UIModernBarButton causing a lot of console constraint warning and eventual animation glitches
is there anything I can do about this? It's in a navigation controller, and I get a lot of these when I pop and push. eventually it causes glitches with zoom animations making for some really loopy zooms. I posted a movie to FB20439774. If there's anything I can do to fix it would be great. Unable to simultaneously satisfy constraints. ( "<NSAutoresizingMaskLayoutConstraint:0x600002149680 h=-&- v=-&- TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.minX == 0 (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSAutoresizingMaskLayoutConstraint:0x600002149590 h=-&- v=-&- H:[TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700]-(0)-| (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSLayoutConstraint:0x600002142b20 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.width == _UIButtonBarButton:0x106b16ef0.width (active)>", "<NSLayoutConstraint:0x60000214a4e0 'UITemporaryLayoutWidth' TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0.width == 0 (active)>", "<NSLayoutConstraint:0x600002143200 'IB_Leading_Leading' H:|-(1)-[_UIModernBarButton:0x106b09810] (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>", "<NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>
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204
Nov ’25
Is there a tech note for menuBuilder?
I'm trying to piece together how I should reason about multiple windows, activating menus and items. For instance, I have an email command. If a document is open, it emails just that document. If the collection view holding that document is open, it generates an attachment representing the collection. (this happens with buttons right now but this really feels like a menu item) How do I tell which window is active (document/collection) in order to have the right menu item available. If the user is adding a document I don't want the "new" command open, I only want one editing view. I saw sample code to include or remove commands but not disable them. I feel like there's a whole conceptual layer I want to understand with the interplay with scenes but don't know where to look for documentation. I searched here but there's hardly any threads on this. TIA
Topic: UI Frameworks SubTopic: UIKit
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279
Oct ’25
I don't want black background in presented sheet
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c) I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette. TIA KT @State private var viewModel = ViewModel() @State private var showAddSheet = false var body: some View { ZStack { Color.myCuteBg .ignoresSafeArea(.all) NavigationStack { content .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .principal) { Image("cute.image") .font(.system(size: 30)) .foregroundColor(.beigeTitle) } } } .background(Color.myCuteBg) .presentationBackground(.myCuteBg) .sheet(isPresented: $showAddSheet) { AddView() } .environment(viewModel) .onAppear { viewModel.fetchStuff() } } .tint(.cuteColor) } @ViewBuilder var content: some View { if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty { ContentUnavailableView( "No Content", image: "stop", description: Text("Add something here by tapping the + button.") ) } else { contentList } } var contentList: some View { blah blah blah } } First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
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361
Oct ’25
Zooming between SwiftUI and Storyboards
This is probably abusing the system more than it should be but maybe it is somehow possible. I have: An objective-C based storyboard iPad OS app. I'm beginning to adopt SwiftUI. I have a hosting controller with a content view that has a lazygrid of cards, which have an NSManagedObject for data. On tapping a card, a detail view opens, if in multi-tasking, a new window, if not, pushing the navigation controller (this detail view still exists in UIKit/ObjC, and is handled by sending a notification with the ObjectID, which then triggers a storyboard segue to the detail.) I have zoom transitions on all my things. They work great in Obj.C, especially now with the bar button source. On my iPhone target, I still have an old tableview, and I'm able to zoom properly - if someone changes the detail view's managed object (through a history menu), the zoom context looks up where the tableview is, and scrolls to it while popping. I'd like to somehow do this on the lazygrid - first) to just have an individual card be the zoom source, it should be able to know what the source view is to say in the prepareForSegue method just to zoom at all. and second) if the detail has changed the current ObjectID (which gets passed around as a notification), to somehow scroll the lazygrid to the right object before popping. I've looked at https://developer.apple.com/tutorials/SwiftUI/interfacing-with-uikit but this seems like swiftUI is the host. I have it the other way around, uikit hosting swiftUI pushing uikit. TIA for any pointers
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128
Aug ’25
Xcode cloud build Testflight crashes desymbolication
Anyone know how to get Xcode cloud build crashes desymbolicated? I have a crash in organizer, and there seems to be no way to associate the remote build with the DSYM. I have a build made through Xcode cloud. I can download artifacts. TBH it's been a while since I've gone fishing for dsyms in an xcarchive but I found one. Am I missing something?
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4.6k
Oct ’22