lets say I have a picture in a pixel buffer(RGBA).
just wanna display it on the screen as raw data.
in OpenGL i can just draw it directly on the screen by calling glDrawPixels.
So my question is:
can I do it the "same way" in Metal
OR
do I have to draw it on a texture and display it by drawing to triangles(to make a quad)?
the last way is not a such good idea for my engine :(
Topic:
Graphics & Games
SubTopic:
General
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