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crash 1325: failed assertion `Texture Descriptor Validation MTLTextureDescriptor has width
just using SKView func texture(from node: SKNode, crop: CGRect) -> SKTexture? crash_info_entry_0 -[MTLTextureDescriptorInternal validateWithDevice:]:1325: failed assertion `Texture Descriptor Validation MTLTextureDescriptor has width (8256) greater than the maximum allowed size of 8192. MTLTextureDescriptor has height (8242) greater than the maximum allowed size of 8192. ' Help!
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806
Aug ’23
[SKCropNode setMaskNode:] crash, any idea? Help!
[SKCropNode setMaskNode:] crash, any idea? Help! Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x000000012e8067b0 0 SpriteKit 0x62d2c SKCCropNode::setMaskNode(SKCNode*) + 8 1 SpriteKit 0xa0854 -[SKCropNode setMaskNode:] + 88
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641
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Sep ’23
crash 1325: failed assertion `Texture Descriptor Validation MTLTextureDescriptor has width
just using SKView func texture(from node: SKNode, crop: CGRect) -> SKTexture? crash_info_entry_0 -[MTLTextureDescriptorInternal validateWithDevice:]:1325: failed assertion `Texture Descriptor Validation MTLTextureDescriptor has width (8256) greater than the maximum allowed size of 8192. MTLTextureDescriptor has height (8242) greater than the maximum allowed size of 8192. ' Help!
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806
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Aug ’23
_UIImageCGImageContent may crash when in multithreading?
Question What may cause this crash above iOS 14 or 15 Here are images about crash stack tree below:
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835
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Nov ’21