A is there a way to get big huge notitifications for Shareplay invitations ?
B can i have the notifications inside the app ?
we have a corporate app to check archtecture projects
we want to share these 3d spaces walking inside with near users in the same place to discuss about the project
.. but it takes too long
shareplay invitation is a small circle on top, if the others users just put the vision without configuring eyes and hands... it's gonna be impossible
thanks for sharing and giving us support
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after launching a nearby exoerience on quick look or inside our app, all the user in the group watch sometimes teh model blinking abd becoming transparet...
... just one user hasnt the issue, either the one who launched shareplay or the user who force align the immersive space in front
weird
it looks like one week after accepting as a nearby other AVP device... it expires
since we are providing our clients for a timeless app to walk inside archtiecture, it's a shame that not technical staff should connect every week 5 devices to work together
is there any roundabout for this issue or straight to the wishlist ?
thanks for the support !!
as in the environments we have real tiem reflections of movies on a screen or reflections of the surrounding hood in the background...
could i get a metallic surface getting accurate reflections of a box on top ?
i don't mean getting a rpobe or hdr cubemap, i mean the same accurate reflections as the water of the mt hood with movie i'm wacthing in other app
this week i was watching https://developer.apple.com/videos/play/wwdc2024/10105/
with the amazing "configuration" feature to change the color or mesh straight in quick look, but i tried a lot with goarounds but nothing bring me to success
how do i write in the usda files?
anytiome i overwrite the usda even with just a "{}" inside... Reality composer pro rejects the file to be open again
where is the developer man in the tutorial writing the usda?
how is the usda compressed in usdz? (none of the compressors i tried accepeted the modified usda file)
this is the code it's suggested in the video
#usda 1.0
(
defaultPrim = "iPhone"
)
def Xform "iPhone" (
variants = {
string Color = "Black_Titanium"
}
prepend variantSets = ["Color"]
)
{
variantSet "Color" = {
"Black_Titanium" { }
"Blue_Titanium" { }
"Natural_Titanium" { }
"White_Titanium" { }
}
}
but i dont understand how to do it with my own files,
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
Vision
AR Quick Look
QuickLook
visionOS
HI eveyone
i've read that USDZ supports LOD to have 3 meshes with high medium and low polygon detail to be visible depending on the distance from the user to the entity...
but i dont know how to use it...
any experience or... god bless you... a downloadable file with a sample???
thanks a lot !!!!