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Reply to UVC Capture stops when open Immersive Space
Thanks! It's working now! I have tried the same thing 1 month back and at that time it's not working, must be fixed recently! Ther is another issue comes with Vision OS 26.1, in 26.0.1 I can get 4k resolution options with UVC input, but after upgrade to 26.1, same capture card only supports 1080p..
Topic: Spatial Computing SubTopic: General Tags:
Nov ’25
Reply to Is it possible to play Fisheye VR180 video directly?
Thanks very much for your reply! But my usecase is a bit different. I'm building a real time VR180 minitoring app, so I will process the video frame by frame to reduce latency. Currently I use STMAP to convert fisheye image to equirectangular format, and render it into a half sphere. AVPlayer way is great, but I won't use AVPlayer... Anyway thanks very much for your reply!
Topic: Spatial Computing SubTopic: General Tags:
Oct ’25
Reply to Developer Strap Gen 2 - Only USB2 Speeds
My app uses UVC input, for 26.0.1 it can supports 4k, but 26.1 only supports 1080p
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Nov ’25
Reply to UVC Capture stops when open Immersive Space
Thanks! It's working now! I have tried the same thing 1 month back and at that time it's not working, must be fixed recently! Ther is another issue comes with Vision OS 26.1, in 26.0.1 I can get 4k resolution options with UVC input, but after upgrade to 26.1, same capture card only supports 1080p..
Topic: Spatial Computing SubTopic: General Tags:
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Nov ’25
Reply to Is it possible to play Fisheye VR180 video directly?
Thanks very much for your reply! But my usecase is a bit different. I'm building a real time VR180 minitoring app, so I will process the video frame by frame to reduce latency. Currently I use STMAP to convert fisheye image to equirectangular format, and render it into a half sphere. AVPlayer way is great, but I won't use AVPlayer... Anyway thanks very much for your reply!
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’25
Reply to How to update TextureResource with MTLTexture?
Thanks! It works! FPS imrpoved from 6fps/s to 36fps/s!
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’25