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Generating HUD (Heads Up Display) within VisionOS on VisionPro
Is there a consistent way to generate a HUD (Heads Up Display) for a VIsionOS app? In either Shared Space or Full Space? If it is in Shared Space, I have not seen a way to do it, that does not involve creating a Window, with the HUD information in it. If so, would it be possible to move the window, as the user moves his head, so it is always viewable? If in Full Space mode, using Unity, I am sure you could create a HUD, but again I am not sure you could do it in using RealityKit. Thought folks?
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1.4k
Feb ’24
Creating physical tokens for ARKit tracking
I wish to create a set of physical tokens, each with a unique design so that each token can be tracked.  Think of printed squares with unique abstract images on each one.  An AR virtual object would be connected to each token, so if the user moves the token, the AR image moves. Think of a fancy chessboard.  What is a good method or tool to create the needed artwork?  Each design should be unique, but need not be human identifiable.  Similar projects for other devices use patterns of lines and dots, but other methods can be used.  The important thing is a design that ARKit has no issues identifying and tracking each token.  Does anyone have a suggestion?
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0
840
Nov ’21
Generating HUD (Heads Up Display) within VisionOS on VisionPro
Is there a consistent way to generate a HUD (Heads Up Display) for a VIsionOS app? In either Shared Space or Full Space? If it is in Shared Space, I have not seen a way to do it, that does not involve creating a Window, with the HUD information in it. If so, would it be possible to move the window, as the user moves his head, so it is always viewable? If in Full Space mode, using Unity, I am sure you could create a HUD, but again I am not sure you could do it in using RealityKit. Thought folks?
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2
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1.4k
Activity
Feb ’24
Creating physical tokens for ARKit tracking
I wish to create a set of physical tokens, each with a unique design so that each token can be tracked.  Think of printed squares with unique abstract images on each one.  An AR virtual object would be connected to each token, so if the user moves the token, the AR image moves. Think of a fancy chessboard.  What is a good method or tool to create the needed artwork?  Each design should be unique, but need not be human identifiable.  Similar projects for other devices use patterns of lines and dots, but other methods can be used.  The important thing is a design that ARKit has no issues identifying and tracking each token.  Does anyone have a suggestion?
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840
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Nov ’21