For visionOS 2.0+, it has been announced the object tracking feature. Is there any support for PolySpatial in Unity or is it only available in Swift and Xcode?
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Is there anyway to reset the scan memory Vision Pro stores on-device, so that upon every new scanning in my application, it starts from scratch rather than getting instantly recognized. In Apple Vision Pro Privacy overview (https://www.apple.com/privacy/docs/Apple_Vision_Pro_Privacy_Overview.pdf), it is stated:
"visionOS builds a three-dimensional model to map your surroundings on-device. Apple Vision Pro uses a combination of camera and LiDAR data to map the area around you and save that model on-device. The model enables visionOS to alert you about real-life obstacles, as well as appropriately reflect the lighting and shadows of your physical space. visionOS uses audio ray tracing to analyze your room’s acoustic properties on-device to adapt and match sound to your space. The underlying scene mesh is stored on-device and encrypted with your passcode if one is set"
How to access and erase the, and I quote, “underlying scene mesh stored on-device”?