The anchorEntity is properly composed based in an ImageDetect (ARImageAnchor) in the func session() code. This code has been in use for 8months, working correctly. Scale is not a problem, I validate that by not doing SceneStart hidden for the Object, and just show/hide the object (isEnabled true/false). Which works fine.
You can quickly reproduce this in the HelloAR app by creating a single behavior for the Box object with SceneStart hidden. Then in the boilerplate code add Box.isEnabled = true. And then you reproduce the problem. Take the same object remove hide from SceneStart and put in a Notification behavior, fire the notification in code to hide, put a wait in your code for the visual change to be obvious, then run the Box.isEnabled = true and it works correctly.